Will-o-the-wisp
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
will-o-the-wisp v | |
---|---|
HP | 26-54 |
HD | 11 |
XP | 532 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | Immune |
Attack1 | 20 (engulf: plain)
|
Resistances | rF+ rC+ rElec rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Tiny |
Type | will-o-the-wisp, will-o-the-wisp |
Flags | Insubstantial Flying See invisible Unbreathing |
A green-glowing gaseous entity, flickering and pulsing irregularly as it hovers through the air. Travelers have been known to confuse these for distant lanterns - a mistake rarely made twice. |
Contents
Useful Info
Will-o-the-wisps are intangible puffs of flames found primarily in the Swamp. Their Marshlight spell behaves exactly like Foxfire - it creates 2 foxfires, which quickly rush towards you, dealing damage on contact.
Spells
Spell set I | ||
---|---|---|
Slot1 | Marshlight (2x 3d14) | Magical flag |
Slot2 | Blink | Magical flag |
Tips & Tricks
- Having fire resistance is recommended, due Marshlight's high damage output.
- Wisps have many resistances themselves, so elemental spells are less effective. If you rely on elemental spells, you can use bolt wands (wisps don't resist acid), a tin of tremorstones, or irresistible spells like Airstrike to take them out.
- Their melee attacks engulf, which prevents you from using scrolls, god abilities, or spells.
- Foxfires require an open path in order to hit you, so you can potentially use corridors and monsters to block it. Unfortunately, it's hard to take advantage of this quirk in the Swamp, which is very open.
History
- Will-o-the-wisps were added in 0.26.
Categories:
- 0.30 articles
- Engulf type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Tiny monsters
- Insubstantial monsters
- Flying
- See invisible
- Unbreathing monsters
- Monsters
- Spellcaster