Ball lightning
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ball lightning * | |
---|---|
HP | 1-2 |
HD | 1 |
XP | 4 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Flying Unbreathing Insubstantial Conjured |
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
- Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.
History
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Conjured
- Monsters