Ghost moth
For a list of all arthropods, see list of arthropods.
ghost moth y | |
---|---|
HP | 47-96 |
HD | 13 |
XP | 1198 |
Speed | 12 |
AC | 8 |
EV | 10 |
Will | 100 |
Attack1 | 24 (hit: drain stat) |
Attack2 | 18 (hit: drain stat) |
Attack3 | 18 (sting: drain stat) |
Resistances | rC+ rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | moth, ghost moth |
Flags | Flying Invisible No skeleton Web immune |
A vile interdimensional predator that feeds on the life force of living beings. It resembles an enormous, spiny moth.
“Always in focus |
Useful Info
Ghost moths are speedy, invisible monsters with an MP-draining gaze and stat-draining melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth is around. They can be found in the Spider's Nest (particularly in Spider:4), rarely in the Realm of Zot, and in a special "eye of draining" Pandemonium rune vault.
A ghost moth's gaze causes you to lose 0-19 MP, weighted towards the average. The moth then is healed for any MP drained. Since moths cast Draining Gaze on 50% of their actions,[1] and as the gaze takes up no time, they can rapidly drain your MP.
Spells
Spell set I | ||
---|---|---|
Slot1 | Draining Gaze | Magical flag, Instant flag |
Tips & Tricks
- The loss of MP is very fast. Even if you're not a spellcaster, be wary that some god abilities require MP to invoke.
- Ghost moths are a good reason to keep a source of see invisible around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to accuracy, EV, and SH. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
- Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
- If you're a caster, the following can work (depending on the character):
- Damage-over-time effects. Freezing Cloud, despite their cold resistance, can kill with enough time. Sticky Flame is usually too weak to kill in 1 cast, but it does reveal invisible creatures.
- Summon Cactus Giant. While cactus giants lack SInv, the spines can do a lot. If the giant is in the moth's way, the moth will attack the giant, taking heavy damage (possibly killing). If needed, tell the giant to retreat towards a desired direction.
- For Kiku worshippers, Death Channel's spectres can see invisible. You can use Unearth Wretches multiple times for each ghost moth; it's a cheap 1* ability, so don't worry about piety too much.
- Failing that, evocables are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a lightning rod will take a huge chunk of the moth's HP. With good Evocations training, a condenser vane, tin of tremorstones, or attack wands can kill / finish off a moth.
- Ghost moths make for great Yredelemnul souls. When Draining Gaze hits a monster, it inflicts antimagic, which is brutally effective against spellcasters.
History
- Prior 0.28, ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
- Prior to 0.16, ghost moths could drain for 5-17 MP.
References
- ↑ mon-spell.h:44 (0.30.1)
Monsters cast spells, if valid, at a X/200 chance.