Water elemental
Revision as of 13:06, 30 May 2013 by CommanderC (talk | contribs)
water elemental E | |
---|---|
HP | 31-48 |
HD | 6 |
XP | 173 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 7 |
Will | Immune |
Attack1 | 25 (hit: plain)
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Fire |
Habitat | Amphibious |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, water elemental |
Flags |
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water. |
Useful Info
Water elementals are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to electricity and poison, but are otherwise not too unusual. They are almost never found naturally, but can be summoned by the merfolk witch Ilsuiw. They may also be created by the player, through the level 4 Summonings spell, Summon Elemental.
Tips & Tricks
- Air Magic users can take them out easily with Airstrike.
- Keep in mind that they move much faster when in water.
History
In 0.13 Water elementals will have a drowning melee attack which has a chance to engulf any target they hit in melee with a mass of water acting similarly to silence against targets that are neither unbreathing nor water-breathing, as well as inflicting moderate asphyxiation damage against these same types.