Deep dwarf necromancer
Revision as of 14:47, 10 August 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
deep dwarf necromancer q | |
---|---|
HP | 24-51 |
HD | 7 |
XP | 284 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 56 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Actual spells Speaks No regenerate Evil Spellcaster Warm-blooded |
For a list of all deep dwarves, see list of deep dwarves.
An evil deep dwarf that has sold its mortal soul in exchange for mastery of the occult arts of death and pain. |
Contents
Useful Info
Deep dwarf necromancers are one of the less dangerous of the deep dwarves, packing an arsenal of mid-level Necromancy spells and little else. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found in the packs of deep dwarves roaming the Abyss or in certain endings of the Crypt.
Spells
Spell set | |
---|---|
Slot1 | Pain (d11) |
Slot2 | Dispel Undead (3d14) |
Slot3 | Simulacrum |
Slot4 | Vampiric Draining |
Slot5 | Agony |
Slot6 | Vampiric Draining |
Tips & Tricks
Any ranks of negative energy resistance will block all of their attack spells... unless you're undead, in which case Dispel Undead packs a decent punch. If they manage to make simulacra of a decent monster, those could also cause you trouble.
History
Deep dwarf necromancers will be removed in 0.13.