Zot statue
Revision as of 22:53, 6 November 2013 by CommanderC (talk | contribs)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
zot statue 8 | |
---|---|
HP | 300 |
HD | 30 |
XP | 15000 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20
|
Resistances | rF+, rC+, rElec, rPois+, rTorm, rN+, rRot, Silence immune |
Vulnerabilities | None |
Habitat | land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Stationary |
An utterly bizarre statue, hewn from a single piece of dark gabbro scintillating with tiny crystals. It is impossible to tell whether the statue is intended to represent some creature or personage, or is completely abstract. One thing is certain: it is profoundly disturbing. |
Useful Info
Zot statues are immensely powerful statues that appear at the end of the Sprint variant "The Ten Rune Challenge." They have high HP, are resistant or immune to all elements, and possess a very nasty spell set.
Spell set | |
---|---|
Slot1 | Summon Eyeballs |
Slot2 | Malmutate |
Slot3 | Haste |
Slot4 | Shadow Creatures |
Slot5 | Shadow Creatures |
Slot6 | Summon Eyeballs |
Tips & Tricks
- Zot statues can't actually haste themselves, because they are stationary monsters. And since they don't know Haste Other, they can't haste their allies either.
- Their Shadow Creatures spell is especially strong because it will only generate Orb Guardians and moths of wrath.
- Mass Abjuration is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.
- Having stasis will protect you from being paralyzed by the eyes it will summon, while resist mutation can help against the Malmutate spells being fired from both the statue and any shining eyes it may summon, as well as the mutagenic fog.