Vampire (monster)
This article is about the monster. For the player species, see vampire. For a list of all vampires, see list of vampires.
vampire V | |
---|---|
HP | 21-46 |
HD | 6 |
XP | 213 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 48 |
Attack1 | 15 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Actual spells Blood scent Evil See invisible Speaks Spellcaster Warm-blooded |
A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat.
• Scuze me. My friend Burt says you're a vampire hunter. 'zat so? |
Contents
Useful Info
Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.
Spells
Spell set | |
---|---|
Slot1 | Vampiric Draining |
Slot2 | Confuse |
Slot3 | Invisibility |
Slot4 | none |
Slot5 | none |
Slot6 | Vampiric Draining |
Tips & Tricks
- They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
- High magic resistance and see invisible are both helpful when vampires are around.
History
Prior to 0.12, vampires had the Vampire Summon spell, a monsters-only version of Summon Small Mammals that could potentially produce orange rats.
- 0.12 articles
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Blood scent
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Warm-blooded
- Monsters