Hellwing
Revision as of 01:10, 7 December 2013 by Ion frigate (talk | contribs) (No, bad advice. Anything that involves waiting for a monster to do something is bad advice, pretty much.)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
hellwing 4 | |
---|---|
HP | 33-59 |
HD | 7 |
XP | 336 |
Speed | 10 |
AC | 8 |
EV | 10 |
Will | 56 |
Attack1 | 17 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | hellwing, hellwing |
Flags | Evil Flying Regenerates Silence immune |
A hideous skeletal demon, with wings of ancient withered skin. |
Contents
Useful Info
Hellwings are pesky tier-4 demons with average melee combat skills and annoying magic. They are found in the Abyss, Pandemonium, and the Hells, and are often summoned by other monsters through the Summon Demon spell.
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | none |
Slot3 | none |
Slot4 | Teleport Other |
Slot5 | Animate Dead |
Slot6 | Teleport Self |
Tips & Tricks
- An amulet of stasis will keep it from teleporting you away mid-fight. You may wish to switch amulets as soon as you see a hellwing, as putting it on mid-teleport will incur magic contamination.
- Try not to create any particularly beefy corpses while facing hostile hellwings. Alternatively, you could allow them to resurrect fallen enemies so you can get extra experience.
- Their teleports can occasionally be handy in places like the Abyss, but don't wait around them hoping they will teleport you. Also, if you're fighting hellwings and want to teleport, make sure you haven't already had the teleport status inflicted on you: if you have, attempting to teleport will instead cancel the active teleport, wasting the scroll/wand charge.
History
Prior to 0.6, hellwings were tier-3 demons.
Prior to 0.12, player-summoned hellwings could be used to gain permanent undead allies.