Dancing weapon

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dancing weapon (File:Animated weapon.png
HP 16-54
HD 15
XP 1140
Speed 13-19 (smaller weapons are faster)
"-19" can not be assigned to a declared number type with value 13.
AC 10 or more
"ormore" can not be assigned to a declared number type with value 10.
EV 20 or less
"orless" can not be assigned to a declared number type with value 20.
Will 0
Attack1 depends on weapon and brand


Resistances rPois+, rF+, rC+, rElec
rRot, rN+, rTorm
Vulnerabilities None
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Small
Type dancing weapon, dancing weapon
Flags Fighter
Levitate
A weapon enchanted to dance through the air and attack under its own power.

Useful Info

Dancing weapons are weapons animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high EV, wide array of resistances, and immunity to many spells makes up for their minimal HP. Be aware that their stats vary based on the weapon type (dancing daggers are much less of a threat than dancing eveningstars, for instance), and that dancing branded weapons will have especially potent attacks.

Instead of leaving corpses, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded.

Friendly weapons can appear via:

Hostile weapons can appear via:

Tips & Tricks

  • Non-elemental Conjurations, such as Airstrike or Iskenderun's Mystic Blast, are very effective against dancing weapons (Airstrike especially so, since its being applied to a levitating target).
  • Dancing distortion weapons should be your highest priority, and having a wide variety of other resistances will help with the other brands.
  • Note the differences between a hostile dancing weapon and a weapon mimic: weapon mimics are much slower, have only a poison-branded attack which bears no relation to the weapon being mimicked, and leave no "corpse."
  • In the character-based version of Crawl, dancing weapons are distinguishable at a glance from normal melee weapons since they are "reversed": dancing weapons are represented by (, while normal weapons are represented by ).