Vapour
vapour v | |
---|---|
HP | 21-41 |
HD | 9 |
XP | 400 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | Immune
|
Resistances | rElec+++, rPois+, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | vapour, vapour |
Flags | Confused Insubstantial Levitate See invisible Silence immune |
A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.
“I had rather be a toad, |
Contents
Useful Info
Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. Due to their invisibility, a random lightning bolt out of a seemingly clear space is the first clue you'll have that they're around. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.
Spells
Spell set | |
---|---|
Slot1 | Lightning Bolt (3d16) |
Slot2 | Lightning Bolt (3d16) |
Slot3 | Melee |
Slot4 | Lightning Bolt (3d16) |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- rElec takes almost all of the risk out of dealing with them.
History
In Template:015, Vapours will be removed.
- 0.14 articles
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Confused monsters
- Insubstantial monsters
- Levitate
- See invisible
- Silence Immune
- Monsters
- Spellcaster