Vampire (monster)
This article is about the monster. For the player species, see vampire. For a list of all vampires, see list of vampires.
| vampire V | |
|---|---|
| HP | 21-46 |
| HD | 6 |
| XP | 213 |
| Speed | 10 |
| AC | 10 |
| EV | 10 |
| Will | 48 |
| Attack1 | 15 (hit: plain) |
| Attack2 | 15 (bite: vampiric)
|
| Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
| Vulnerabilities | Holy, Holy wrath |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Undead |
| Size | Medium |
| Type | vampire, vampire |
| Flags | Actual spells Blood scent Evil See invisible Speaks Spellcaster Warm-blooded |
| A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living.
• Scuze me. My friend Burt says you're a vampire hunter. 'zat so? |
Contents
Useful Info
Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.
Spells
| Spell set | |
|---|---|
| Slot1 | Vampiric Draining |
| Slot2 | Confuse (50% success rate when MR=24) |
| Slot3 | Invisibility |
| Slot4 | none |
| Slot5 | none |
| Slot6 | Vampiric Draining |
Tips & Tricks
- They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
- High magic resistance and see invisible are both helpful when vampires are around.
History
Prior to 0.12, vampires had the Vampire Summon spell, a monsters-only version of Summon Small Mammals that could potentially produce orange rats.
- 0.12 articles
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Blood scent
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Warm-blooded
- Monsters