Sickness

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Revision as of 20:06, 5 January 2015 by MoogleDan (talk | contribs) (Updated for 0.15)
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Sickness is a status effect that prevents characters from naturally healing HP until it wears off. Sick characters may also occasionally suffer a single point of temporary stat damage ("Your disease is taking its toll").

The colour of the word "Sick" gives some indication of how long it will take to wear off (red -> pink -> yellow), at which point it will go away on its own. Sickness heals slower if hungry.

Sources of Sickness

Dealing With Sickness

History

Prior to 0.10, eating contaminated chunks would occasionally cause you to become sick. Saprovores were partially protected from this. In 0.13, nausea was introduced as an intermediate step between health and sick. Eating food while nauseous would occasionally induce sickness, but had few downsides on its own.

Prior to 0.13, sickness was one of the many unique needle brands.

Prior to 0.15, kobolds would recover from sickness more quickly than other species.