Bailey
The Bailey is the still-occupied and well-guarded fortress of an orcish lord. In it his private treasures are protected by both physical barriers and large numbers of well armed humanoid warriors. |
A Bailey is a small portal vault with a medieval warfare theme. They often appear between D:7-16 or in the Orcish Mines.
There are two possible layouts for the portal entrance: either the portal is in a metal-walled room protected by a moat and spear-wielding "g"s (usually goblins), or the portal is out in the open and surrounded by four weapons (all the same type as will be found in the Bailey). These weapons can be branded or even artefacts. Once inside, you'll find one of five possible bailey layouts.
Contents
Layouts
Honeycomb
Below is one possible layout:
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The boundaries of this map are bordered with trees. The first few rooms contain hobgoblins, gnolls, and basic orcs, while the rooms closer to the center will have orc warriors. The final room contains a pack of warriors and an orc warlord guarding piles of treasure. Be careful, as these orcs may be surprisingly well-armed if the loot contains decent gear.
Castle
The castle-themed bailey will have a central room made of metal walls with four small turret-houses of translucent stone walls at the corners. A deep water moat will surround most of the castle, with a 1-tile walkway on the inside. The walkway will be covered with orcs and orc warriors wielding polearms of reaching to poke you with, keeping you from the inner chamber entrance. Inside the metal room, orc warriors and orc knights with reaching polearms will stab you from across moats of lava.
A character with some means of confusion can reap easy experience drowning orcs, but there is no easily attainable loot on this map. Each translucent turret contains some wealth, but they can only be entered via teleport control, Lee's Rapid Deconstruction or Shatter).
Jail
The door of the first room of the jail-themed bailey leads into a long hallway with rows of doors on either side behind lines of deep water. Behind the doors are kobolds with hand axes of returning, and they will pummel you as you walk down the corridor. While the kobolds don't do a lot of damage, the sheer quantity of hits can add up quickly, especially for low-AC characters. There will be two such hallways, and at the end of the second is a large room filled with orc warriors and kobolds, as well as a modest amount of treasure.
Spiral
The spiral-bailey consists of an extremely large room (as big as a dungeon floor), with four small outposts near the corners and a spiraling fortress in the center. The outposts are protected by deep water and contain orcs and orc warriors with crossbows that will fire at you on sight. Fortunately, the outposts are located far enough away from the corners that one can find safe places to heal beyond their range. Unfortunately, if you are in an emergency, the portals out are located on the far side of the rectangular room. Free-roaming orcs also populate the level, searching for intruders.
In the center spiral is a series of small 1-tile rooms with orc priests and orc warriors inside. They will periodically open their doors as you spend time in the bailey. They will eventually find you and hit you with their crossbow, which can be very dangerous for melee characters who have to charge in to fight. The free-roaming orcs can be killed in a straightforward manner, but pure-melee characters can defeat the outpost orcs in two ways:
- Pick up a crossbow from a free-roaming orc and start shooting bolts.
- Located in the center of each outpost is a teleport trap. Wait for the orcs to wander and they will eventually teleport out into the open.
At the very end of the long spiraling fortress hallway (the center of the map) is an orc knight and a pile of treasure. He is most likely using some equipment from the treasure pile, so be careful!
Catacombs
The catacombs-bailey consists of a series of small square chambers aligned in a grid, with doors leading diagonally from one room to the next. Each room has 3-5 monsters, which may include gnolls and kobolds with returning weapons or (if the bailey spawns deeper in the dungeon), deep elf knights and deep elf priests. The last room will contain a small pile of loot.
Treasure
Baileys generally have good loot, with the exception of Castle which has practically no loot. Items include:
- Artefacts, especially those of unusual or rare items, such as troll hides and bardiches.
- Large stacks of useful potions (potion of gain strength, potion of gain dexterity, potion of gain intelligence, potion of cure mutation, and potion of experience).
- Small stacks of rare and valuable scrolls (scroll of enchant armour, scroll of acquirement).
- Other miscellaneous items, including reaching- and returning- branded weapons.
Timeout Messages
1st Message: The oriflamme is being lowered. 2nd Message: The oriflamme is close to the ground. Timeout: The portal closes with a thud. |