Harold
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Harold @ | |
---|---|
HP | 76 |
HD | 9 |
XP | 992 |
Speed | 10 |
AC | 0 |
EV | 8 |
Will | 60 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Fighter Speaks Spellcaster Unique Warm-blooded |
A middle-aged bounty hunter, anxious to retire from bounty-hunting after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you. |
Contents
Useful Info
Harold is a unique human bounty hunter who generates with several throwing nets and a decent weapon. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he does know some powerful Fire Magic, however.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair:1-8
Spells
Spell set | |
---|---|
Slot1 | none |
Slot2 | Bolt of Fire (3d17) |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | Blink |
Tips & Tricks
- Bolt of Fire can hurt if you lack fire resistance, especially if you're a mummy, but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously branded, pull out your big guns or come back later when you've got the right resistances.