Natasha
Natasha h | |
---|---|
HP | 15 |
HD | 3 |
XP | 35 |
Speed | 10 (move: 80%) |
AC | 2 |
EV | 12 |
Will | 24 |
Attack1 | 10 (claw: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | felid, felid |
Flags | Actual spells See invisible Speaks Spellcaster Unique Warm-blooded |
A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after he was consumed by the necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer that crosses her path.
“It dooth appéere that there is in Cats as in all other kindes of beasts, a certaine reason and language wherby they vnderstand one another. But as touching this Grimmalkin: I take rather to be an Hagat or a VVitch then a Cat. For witches haue gone often in that likenes, And therof hath come the prouerb as trew as common, that a Cat hath nine liues, that is to say, a witch may take on her a Cats body nine times.” |
Useful Info
Natasha is a unique felid wizard. Although not very durable, she is fast and capable of summoning a variety of imps to her aid, as well as inflicting irresistible damage at any range and disabling you with status effects. On top of all that, she has three lives; when killed, she will respawn elsewhere on the floor twice before finally dying for good.
Location
- The Dungeon:3-6
Spells
Spell set | |
---|---|
Slot1 | Magic Dart (3d4) |
Slot2 | Slow (50% success rate when MR=12) |
Slot3 | none |
Slot4 | Call Imp |
Slot5 | none |
Slot6 | Mephitic Cloud |
Tips & Tricks
- Natasha's spell set can be devastating to a low-level character, particularly due to Mephitic Cloud. While her durability is low enough that most characters will be able to beat her in a straight fight, starting the fight confused will greatly reduce your chance of success. If she hits you with Mephitic Cloud and you don't have poison resistance or clarity, get out of its area of effect immediately.
- The threat level of her imps is very variable. Crimson imps are mostly harmless. White imps are capable of dealing significant cold damage. Shadow imps are capable of raising the dead and hitting you with negative energy damage. Iron imps are serious threats in melee. In all cases, however, it is easier to kill Natasha than to try to kill off her summons, as they will all die once she's beaten. Consider retreating and returning later if she manages to get a sizable imp army up before you can reach her.
Trivia
Although never explicitly stated, the unrand dagger Morg once belonged to a "powerful mage called Boris" who "got lost in the Dungeon while seeking the Orb." Given Natasha's flavour text, this strongly suggests that Natasha was once the unique lich Boris' familiar, making the pair into one of Crawl's sneakier pop culture references.
History
Natasha was added in 0.14.