Conjurer statue
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
conjurer statue 8 | |
---|---|
HP | 70 |
HD | 8 |
XP | 941 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Artificial No poly Speaks Stationary Vault |
This statue seems to harness the mightiest pure conjurations ever devised by Iskenderun. |
Conjurer statues are dangerous statues which have a 33% chance of casting Orb of Destruction against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular vaults.
Spells
Spell set | ||
---|---|---|
Slot1 | Orb of Destruction (9d13) | Magical flag |
Tips & Tricks
- Physical attacks, Earth Magic, and non-elemental Conjurations all work well against them. Blinking into melee range lets you avoid getting hammered with magic as you charge in, and Orb of Destruction is much less effective when cast at point-blank range.
Trivia
Iskenderun is one of the few wizlab wizards with any back story revealed. One of the earlier version of its flavour text revealed that Iskenderun was a female felid. This is an in-joke regarding the source of her name: Van Iskenderun Guzelli, the first cat used in breeding the Turkish Van cat breed.
Categories:
- 0.12 articles
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- High intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Artificial
- No poly
- Speaking monster
- Stationary
- Vault monsters
- Monsters
- Spellcaster