Sticks to Snakes
Sticks to Snakes | |
---|---|
Level | 2 |
School1 | Transmutation |
Source(s) | |
Casting noise | 2 |
Spell noise | 0 |
This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation. |
Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w or Ctrl + Left mouse click) arrow or javelin into a poisonous snake. Transmuters begin with this spell in their starting spellbook.
This spell can create one or more of the following monsters:
S Adder
These summons can attack outside of the player's line of sight, and follow him up or down stairs.
Certain brands can affect the outcome of this spell: silver or steel items are entirely unusable. Using a stack of ammunition gives 1 + spell power / 15 snakes, up to 7. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.
Tips & Tricks
- Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.
History
Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.
in 0.17, Sticks to Snakes will take arrows from the inventory, rather than requiring them to be wielded.