Scroll of recharging
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
When read, a scroll of recharging will prompt you to select an item.
If you select a rod, the rod will be improved in three ways.
- Its maximum MP capacity will increase by 1-2 (up to a maximum of 17).
- Its current MP will be completely restored.
- Its enchantment level will increase by 1-2 (up to a maximum of +9). This affects its melee capabilities and speeds up its MP regeneration rate.
If you select a wand, the scroll will add charges to that wand, as shown in the following table:
Wand | Charges Added | Max Charges |
Heal wounds Hasting Teleportation |
1 - 7 | 9 |
Iceblast Acid Lightning |
1 - 13 | 15 |
Disintegration Digging Enslavement Paralysis Polymorph |
1 - 22 | 24 |
Flame Slowing Confusion Random Effects |
1 - 46 | 48 |
Strategy
When to use recharge scrolls, and on what, depends greatly upon a character's needs. If your character needs healing, recharge scrolls are probably best saved for healing wands. If your character has a high evocation skill, improving your permanent rods probably makes more sense than recharging temporary wands. If your character is not doing much with evocations, use the recharge scrolls as tactical recharges as necessary.
History
In 0.16 many maximal charges increased.
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |