Peacekeeper

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Revision as of 05:18, 11 April 2018 by MoogleDan (talk | contribs) (Updated for 0.21, de-stubbed)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
peacekeeper 8Peacekeeper.png
HP 34-53
HD 12
XP 967
Speed 15
AC 20
EV 3
Will Immune
Attack1 25 (bite: plain)
Attack2 15 (claw: plain)


Resistances rPois+++, rN+++, rElec, rRot+++, rTorm, rDrown, rF+, rC+
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses None
Holiness Non-living
Size Medium
Type golem, peacekeeper
Flags See invisible
A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.

Useful Info

Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place, while boosting the damage output of their allies. They can be found in the Desolation of Salt.

Spells

Spell set
Slot1 Throw Barbs Natural Flag
Slot2 Battlecry Natural Flag

Tips & Tricks

  • Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.

History

Peacekeepers were added in 0.19.