Tengu reaver
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu reaver Q | |
---|---|
HP | 56-114 |
HD | 17 |
XP | 2067 |
Speed | 10 |
AC | 8 |
EV | 16 |
Will | 60 |
Attack1 | 27 (hit: plain) |
Attack2 | 11 (peck: plain) |
Attack3 | 11 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter See invisible Flying Speaks Warm-blooded |
An elite, ferocious tengu highly skilled with both steel and spells. |
Contents
Useful Info
Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful elemental spells after calling up a battlesphere. They can be found in the Depths and the Vaults. If you see them in any other place, Sojobo could be near.
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d21) | Wizard flag |
Slot2 | Bolt of Fire (3d26) | Wizard flag |
Slot3 | Bolt of Cold (3d26) | Wizard flag |
Slot4 | Corrosive Bolt (3d24) | Wizard flag |
Slot5 | Lightning Bolt (3d22) | Wizard flag |
Tips & Tricks
- Luring them into a narrow hallway will disable the support their battlespheres provide. Also, the battlesphere will die the moment you take out the reaver which summoned it, so you should generally avoid wasting attacks on it.
- They're capable of casting magic of any element, so unless you're resistant to everything, don't expect to get out of the fight unscathed. Fortunately, they're not resistant to any of their own spells; don't be surprised if they kill themselves while trying to blast you with area of effect spells in melee.
History
- Tengu reavers were added in 0.13.