Bunyip
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
bunyip x | |
---|---|
HP | 52-107 |
HD | 12 |
XP | 1233 |
Speed | 15 (Atk: 450%) |
AC | 6 |
EV | 10 |
Will | 60 |
Attack1 | 40 (claw: plain) |
Attack2 | 40 (claw: plain) |
Attack3 | 40 (claw: plain) |
Resistances | rPois+ rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | bunyip, bunyip |
Flags | Warm-blooded |
A flesh-eating beast that uses its five long limbs interchangeably. It moves with alarming speed, but must pause to reorganize itself after each attack. Its distinctive screams carry far and wide. |
Useful Info
Bunyips are fast-moving, slow-attacking monsters found in the Swamp. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.
Spells
Spell set I | ||
---|---|---|
Slot1 | Warning Cry | Vocal flag, Breath flag |
Tips & Tricks
- Avoiding bunyips is often a tricky proposition; the Swamp's watery terrain makes it difficult for any non-merfolk to escape. Combining a potion of flight (or natural flight) and a potion of haste will give you enough space to escape, or you can open a gap with a scroll of blinking or Passage of Golubria.
- Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
- Bunyips have only moderate willpower for this stage of the game; Hexes or disabling wands can prove useful. Unfortunately, their resistance to poison makes curare darts ineffective.
- Think of bunyips as good practice for fighting any juggernauts you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.
Trivia
Bunyips are creatures from Australian Aboriginal mythology.
History
Bunyips were added in 0.26.