Ghost moth

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Revision as of 09:22, 31 October 2023 by Hordes (talk | contribs) (Tips & Tricks)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all arthropods, see list of arthropods.

ghost moth yGhost moth.png
HP 47-96
HD 13
XP 1198
Speed 12
AC 8
EV 10
Will 100
Attack1 24 (hit: drain stat)
Attack2 18 (hit: drain stat)
Attack3 18 (sting: drain stat)
Resistances rC+
rPois+
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type moth, ghost moth
Flags Flying
Invisible
No skeleton
Web immune
A vile interdimensional predator that feeds on the life force of living beings. It resembles an enormous, spiny moth.

“Always in focus
You can't feel my stare.
I zoom into you
You don't know I'm there.”
-Judas Priest, “Electric Eye”. 1982.

Useful Info

Ghost moths are speedy, invisible monsters with an MP-draining gaze and stat-draining melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth is around. They can be found in the Spider's Nest (particularly in Spider:4), rarely in the Realm of Zot, and in a special "eye of draining" Pandemonium rune vault.

A ghost moth's gaze causes you to lose 0-19 MP, weighted towards the average. The moth then is healed for any MP drained. Since moths cast Draining Gaze on 50% of their actions,[1] and as the gaze takes up no time, they can rapidly drain your MP.

Spells

Spell set I
Slot1 Draining Gaze Magical flag,
Instant flag

Tips & Tricks

  • The loss of MP is very fast. Even if you're not a spellcaster, be wary that some god abilities require MP to invoke.
  • Ghost moths are a good reason to keep a source of see invisible around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to accuracy, EV, and SH. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
  • Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
  • If you're a caster, the following can work (depending on the character):
    • Damage-over-time effects. Freezing Cloud, despite their cold resistance, can kill with enough time. Sticky Flame is usually too weak to kill in 1 cast, but it does reveal invisible creatures.
    • Summon Cactus Giant. While cactus giants lack SInv, the spines can do a lot. If the giant is in the moth's way, the moth will attack the giant, taking heavy damage (possibly killing). If needed, tell the giant to retreat towards a desired direction.
    • For Kiku worshippers, Death Channel's spectres can see invisible. You can use Unearth Wretches multiple times for each ghost moth; it's a cheap 1* ability, so don't worry about piety too much.
    • Failing that, evocables are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a lightning rod will take a huge chunk of the moth's HP. With good Evocations training, a condenser vane, tin of tremorstones, or attack wands can kill / finish off a moth.
  • Ghost moths make for great Yredelemnul souls. When Draining Gaze hits a monster, it inflicts antimagic, which is brutally effective against spellcasters.

History

  • Prior 0.28, ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
  • Prior to 0.16, ghost moths could drain for 5-17 MP.

References

  1. mon-spell.h:44 (0.30.1)
    Monsters cast spells, if valid, at a X/200 chance.