Master elementalist
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
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master elementalist p | |
---|---|
HP | 39-80 |
HD | 18 |
XP | 1303 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 8 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded Vault |
A demented wizard commanding the primal forces of the universe. |
Contents
Useful Info
The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart. Also, it spawns with a branded robe.
The master elementalist appears only in the Elven Halls or Depths. When this vault generates in other branches, the boss is modified to be a depth-appropriate monster wielding the Elemental Staff. In the Dungeon, you can find a deep elf pyromancer, deep elf zephyrmancer, or a tengu reaver.
Spells
Spell set I | ||
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Slot1 | Lehudib's Crystal Spear (3d37) | Wizard flag |
Slot2 | Chain Lightning (3d45) | Wizard flag |
Slot3 | Fire Storm (8d14) | Wizard flag |
Slot4 | Ozocubu's Refrigeration (4d17) | Wizard flag |
Slot5 | Haste | Wizard flag |
Slot6 | Repel Missiles | Wizard flag |
Tips & Tricks
- Silencing the master elementalist will make the fight extremely easy, assuming you have some melee proficiency.
History
- Prior to 0.27, the master elementalist had the following spells: Iron Shot (3d28), Summon Air Elementals, Sticky Flame Range (3d6), Summon Water Elementals, Haste, and Blink.