Stalker
Stalkers are assassins who have studied Transmutations magic, using alchemical effects and transformations as a means to kill their victims.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +2, +2 dagger
- +0 robe
- +0 cloak
- Book of Stalking
- 2 potions of confusion
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 1
- Short Blades: 1
- Dodging: 2
- Stealth: 2
- Stabbing: 2
- Spellcasting: 1
- Transmutations: 2
Strategy
Stalkers function like Assassin/Transmuter hybrids, using Fulsome Distillation to gather potions and Evaporate to disable enemies before moving in for the kill. Later, their Transmutations spells provide powerful melee combat capabilities, especially for species that excel in Unarmed Combat.
Species who make good Stalkers include Spriggans, Vampires, Merfolk, Sludge Elves, and Humans.
History
Prior to 0.8, Stalkers had Poison Magic instead of Transmutations.
The Stalker class will be entirely removed in 0.12.