Tengu conjurer

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Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu conjurer QTengu conjurer.png
HP 20-42
HD 7
XP 342
Speed 10
AC 2
EV 17
Will 20
Attack1 10 (hit: plain)
Attack2 5 (peck: plain)
Attack3 5 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags See invisible
Flying
Speaks
Warm-blooded
A tengu with a talent for the destructive magical arts.

Useful Info

Tengu conjurers are hostile birdmen that know attack spells. They spawn in the late Dungeon and early Depths, often with tengu warriors.

Spells

Spell set I
Slot1 Lightning Bolt (3d14) Wizard flag
Slot2 Iskenderun's Battlesphere Wizard flag
Slot3 Blink Emergency flag,
Wizard flag

Tips & Tricks

  • Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
  • Lightning Bolt can doublezap, so try not to stand in front of walls.
  • They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.
  • The battlespheres can be destroyed very easily, if it happens to be next to you.

History