Zot statue
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
zot statue 8 | |
---|---|
HP | 70 |
HD | 8 |
XP | 705 |
Speed | 10 |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++, rC++, rElec++, rPois++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Artificial No poly Speaks Stationary Vault |
An utterly bizarre statue, hewn from a single piece of dark gabbro scintillating with tiny crystals. It is impossible to tell whether the statue is intended to represent some creature or personage, or is completely abstract. One thing is certain: it is profoundly disturbing. |
Useful Info
Zot statues are immensely powerful statues that appear at the end of the Sprint variant "The Ten Rune Challenge." They have high HP, are resistant or immune to all elements, and possess a very nasty spell set.
Spells
Spell set | ||
---|---|---|
Slot1 | Summon Eyeballs | Magical flag |
Slot2 | Malmutate | Magical flag |
Slot3 | Haste | Magical flag |
Slot4 | Shadow Creatures | Magical flag |
Tips & Tricks
- Zot statues can't actually haste themselves, because they are stationary monsters. And since they don't know Haste Other, they can't haste their allies either.
- Their Shadow Creatures spell is especially strong because it will only generate Orb Guardians and moths of wrath.
- Mass Abjuration is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.
- Having stasis will protect you from being paralyzed by the eyes it will summon, while resist mutation can help against the Malmutate spells being fired from both the statue and any shining eyes it may summon, as well as the mutagenic fog.
Categories:
- 0.13 articles
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 2
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Silver vulnerability
- High intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Artificial
- No poly
- Speaking monster
- Stationary
- Vault monsters
- Monsters
- Spellcaster
- Vault-only monsters