Difference between revisions of "Amulet of regeneration"

From CrawlWiki
Jump to: navigation, search
m (category)
(directly mention 1hp/turn, combat potnetial)
Line 8: Line 8:
 
{{flavour|An amulet that increases the wearer's natural regeneration rate. In order to function, it must first attune itself to the wearer's body at full health.}}
 
{{flavour|An amulet that increases the wearer's natural regeneration rate. In order to function, it must first attune itself to the wearer's body at full health.}}
  
An '''amulet of regeneration''' increases its wearer's [[regeneration rate]] by 100, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the amulet's effects are less impressive; [[deep dwarves]] gain no HP regeneration whatsoever from wearing it. Also, the amulet gives no HP to [[Ghoul]]s and bloodless [[Vampire]]s when there are enemies in sight.
+
An '''amulet of regeneration''' increases its wearer's [[regeneration rate]] by +1 HP/turn, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the amulet's effects are less impressive; [[deep dwarves]] gain no HP regeneration whatsoever from wearing it, nor [[Ghoul]]s and bloodless [[Vampire]]s when there are enemies in sight.
  
 
Increased regeneration does not begin until after your HP has been at maximum while wearing the amulet, so there's no point in swapping one on after a battle to recover faster.
 
Increased regeneration does not begin until after your HP has been at maximum while wearing the amulet, so there's no point in swapping one on after a battle to recover faster.
  
 
==Desirability==
 
==Desirability==
Sources of regeneration are generally very welcome. Reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their [[score]]. Don't be afraid to swap it out for a needed resistance, however.
+
Sources of regeneration are generally very welcome. For a large portion of the game, the regeneration noticeably helps in combat. Even when it doesn't, reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their [[score]]. Don't be afraid to swap it out for a needed resistance, however.
  
 
==History==
 
==History==

Revision as of 09:50, 15 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Amulet of regeneration
Icon Amulet of regeneration.png
An amulet that increases the wearer's natural regeneration rate. In order to function, it must first attune itself to the wearer's body at full health.

An amulet of regeneration increases its wearer's regeneration rate by +1 HP/turn, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the amulet's effects are less impressive; deep dwarves gain no HP regeneration whatsoever from wearing it, nor Ghouls and bloodless Vampires when there are enemies in sight.

Increased regeneration does not begin until after your HP has been at maximum while wearing the amulet, so there's no point in swapping one on after a battle to recover faster.

Desirability

Sources of regeneration are generally very welcome. For a large portion of the game, the regeneration noticeably helps in combat. Even when it doesn't, reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their score. Don't be afraid to swap it out for a needed resistance, however.

History

  • Prior to 0.27, the regeneration bonus was +0.4 HP/turn.
  • Prior to 0.18, the amulet of regeneration began working immediately, and also increased the wearer's metabolism.
  • The amulet of regeneration was added in 0.16, replacing the ring of regeneration.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry