Difference between revisions of "Ashenzari"

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[[File:Ashenzari altar.png]] ''"Partake of my vision. Partake of my curse."''
 
[[File:Ashenzari altar.png]] ''"Partake of my vision. Partake of my curse."''
 
{{flavour|While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are all the same thing.
 
{{flavour|While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are all the same thing.
  
Ashenzari exhorts followers to garb themselves with curses, and appreciates exploration while using cursed armour, jewellery or weapons. Followers will soon be granted the ability to scry through walls. Ashenzari will passively grant followers increased skills depending on how cursed they are by equipment associated with those skills, and will reveal the invisible and grant clarity of mind. The truly devout will gain the ability to transfer a portion of their knowledge from one skill to another.
+
Ashenzari exhorts followers to curse their possessions, periodically offering these curses to worshipers as they explore. Cursed equipment can not be enchanted and only removed by shattering it forever. However, these curses enchance specific skills. They will also please Ashenzari, who will reveal the invisible and grant clarity of mind. The truly devot will gain a fragment of Ashenzari's astral sight, letting them see through walls.
  
Ashenzari likes it when you explore the world (preferably while bound by curses).  
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Ashenzari likes it when you bind yourself with curses.
  
Ashenzari's powers are based on piety instead of Invocations skill.}}
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Ashenzari's powers are not effected by Invocations skill.}}
  
 
==Racial restrictions==
 
==Racial restrictions==
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==Appreciates==
 
==Appreciates==
Ashenzari likes it when you explore the world (preferably while using cursed gear).
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Ashenzari likes it when you curse your equipment.
  
You have four equipment categories: armour, weapon, shield and jewellery. A category is considered "partially bound" if more than half the slots available for your species contain cursed equipment (this takes later effects such as [[Ru]]'s Sacrifice Hand, the [[macabre finger necklace]], or [[Lear's hauberk]] into consideration); a category is "fully bound" if all slots available contain cursed equipment. The more bound you are, the faster you'll acquire piety, and the more powerful several of Ashenzari's gifts will be. When transformed, your bound status is based on your equipment pre-transformation.
+
Ashenzari's piety is entirely based on how many equipment slots you have binded. For an unmutated [[human]], each cursed item will provide approximately 17 piety. Slot-limiting effects, such as [[species]] choice, [[Ru]]'s Sacrifice Hand, the [[macabre finger necklace]], or [[Lear's hauberk]] are taken in consideration for piety gain. When transformed, your bound status is based on your equipment pre-transformation.
 
 
For piety gain, [[felid]]s simply count cursed jewellery, with an additional bonus if all jewellery is cursed.
 
  
 
==Deprecates==
 
==Deprecates==
 
* Abandonment.
 
* Abandonment.
* Inactivity (loses about 1 [[Piety]] every 500 turns).
+
* Uncursing items (will lose piety
 +
* Piety with Ashenzari does not increase over time.
  
 
==Given Abilities==
 
==Given Abilities==
 
'''Piety level (0):''' "Cursed"
 
'''Piety level (0):''' "Cursed"
*[[Scrolls of remove curse]] are immediately identified upon converting to Ashenzari.
+
*All items are immediately identified upon converting to Ashenzari.
*'''Curse Item:''' curse items in your inventory. Costs one scroll of remove curse per item, and can't be used if the player has no scrolls.
+
*'''Curse Item:''' curse an item in your inventory. Offered periodically.
*'''Improved behavior of curse-related scrolls:''' Ashenzari worshippers reading a scroll of remove curse may select which pieces of equipment they wish it to apply to (instead of automatically uncursing everything as usual). Also, any weapons, armour, or jewelry you receive through a [[scroll of acquirement]] will be pre-cursed. (Passive)
+
*'''Shatter the Chains:'''
*'''Prevent Curses:''' Prevents external item cursing from [[death curse]]s and [[miscast]] effects. (Passive)
 
 
''The Detect Foo abilities start with a radius of 0, but their radius and power increases with piety.''
 
''The Detect Foo abilities start with a radius of 0, but their radius and power increases with piety.''
 
*'''Detect Curses:''' All items in sight will display as Cursed or Uncursed. (Passive)
 
*'''Detect Curses:''' All items in sight will display as Cursed or Uncursed. (Passive)
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*'''Detect Terrain:''' Maps random tiles beyond your field of vision, similar to the [[deep dwarf]] [[Passive Mapping|mutation]]. It works in [[Labyrinth]]s and [[the Abyss]]. (Passive)
 
*'''Detect Terrain:''' Maps random tiles beyond your field of vision, similar to the [[deep dwarf]] [[Passive Mapping|mutation]]. It works in [[Labyrinth]]s and [[the Abyss]]. (Passive)
 
*'''Portal Detection:''' Instant detection of portals, including in the Abyss ("You have a vision of a gate."). (Passive)
 
*'''Portal Detection:''' Instant detection of portals, including in the Abyss ("You have a vision of a gate."). (Passive)
*'''Partial Identify:'''  The type of [[ego]] weapons and armour is identified. Jewellery is identified. Weapons are completely identified if you are wielding a cursed weapon; armour is if you are wearing cursed armour in the same slot. (Passive)
 
  
 
'''Piety level (*):''' "Initiated"
 
'''Piety level (*):''' "Initiated"
*'''Scrying:''' When active, all walls are transparent for you, but not for monsters. You cannot [[smite]]-target through them. Costs 4 MP, 50-100 Food, 2-3 Piety.
+
* No new abilities.
  
 
'''Piety level (**):''' "Soothsayer"
 
'''Piety level (**):''' "Soothsayer"
*'''Skill boost:''' For each equipment category you bind, Ashenzari will boost your skills. Different kinds of equipment offer different bonuses. There are 3 levels of bonus given, depending on the type of slots involved and if the category is fully or partially bound; the bonus rises as you gain piety stars beyond **.
+
* [[See invisible]].
 +
 
 +
'''Piety level (***):''' "Seer"
 +
* [[Clarity]].
 +
 
 +
'''Piety level (****):''' "Oracle"
 +
*'''Scrying:''' Passively reveals everything with a set radius from you. Increases in radius with piety, with a maximum of 4 tile radius.
 +
 
 +
'''Piety level (*****):''' "Illuminatus"
 +
* No new abilities.
 +
 
 +
'''Piety level (******):''' "Omniscient"
 +
* No new abilities.
  
If you have piety ****** and skill level around 5-15, a high boost to an aptitude 0 skill will give over 5 bonus skill levels, a medium boost will give around 4, and a low boost around 2.5. This bonus drops off slowly as skill levels get high, but is always significant (though you can never have an effective skill level over 27). The bonus is reduced dramatically at very low skill levels (for example, a high boost to an untrained skill is only 0.7 skill levels).
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==Curses==
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Each curse you make will provide a boost to two distinct groups of skills. These boosts are dependent on how many items are effecting that skill, as well as the level of the skill in question - skills with little investment will not be boosted much. The following is the table of skill boosts in [[0.26]], which is outdated:
  
 
{| cellpadding="5" border="1"
 
{| cellpadding="5" border="1"
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| Jewellery || N/A || Full || Magic schools and Evocations || Medium
 
| Jewellery || N/A || Full || Magic schools and Evocations || Medium
 
|}
 
|}
 
 
^^ - Armours with an [[encumbrance rating]] from 0-5 count as light, 6-11 count as medium, and 12+ count as heavy. If you are not wearing body armour (perhaps because you cannot), that counts as "light".
 
 
'''Piety level (***):''' "Seer"
 
* [[See invisible]]
 
 
'''Piety level (****):''' "Oracle"
 
* [[Clarity]]
 
 
'''Piety level (*****):''' "Illuminatus"
 
* '''Transfer Knowledge:''' Pick a source and destination skill and experience will move from one to the other as you gain more experience, at the cost of some piety and 10% of the exp being transferred. Costs 20-30 piety. This ability is not available for [[gnoll]]s.
 
 
'''Piety level (******):''' "Omniscient"
 
* No new abilities.
 
  
 
==Punishments==
 
==Punishments==
 
{{flavour|Ashenzari does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
 
{{flavour|Ashenzari does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
 
Ashenzari's wrath is not like other gods'; it is constant and unrelenting for its duration. Victims find their skills impaired, and their enemies divinely guided - never losing track of them, never ending the hunt.}}
 
Ashenzari's wrath is not like other gods'; it is constant and unrelenting for its duration. Victims find their skills impaired, and their enemies divinely guided - never losing track of them, never ending the hunt.}}
Upon abandoning Ashenzari, you will receive -4 to all skills until you've gained an amount of [[XP]] equivalent to two [[XL|experience levels]].
+
Upon abandoning Ashenzari, all cursed items immediately shatter. You will receive -4 to all skills until you've gained an amount of [[XP]] equivalent to two [[XL|experience levels]].
  
 
Additionally, monster AI gets a boost:
 
Additionally, monster AI gets a boost:
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==Strategy==
 
==Strategy==
Ashenzari provides a significant power boost relatively early in the game, soon after the player has managed to become partially bound.  Cursing one's weapon and 2 pieces of jewellery are enough to make piety take off.  As a result of the ensuing skill boosts, melee combat types will be able to go toe-to-toe with much stronger enemies, and casters will see high level spells become castable much more quickly and low level utility spells castable with very little training.  Since Ash offers no abilities that fill the escape or combat-support roles often provided by gods, players must take advantage of the skill enhancements and retraining flexibility to fill these roles themselves with the spellbooks and equipment they find.  Changes in overall strategy can be made amazingly quickly, so if a powerful spellbook/evocable/artifact weapon shows up that doesn't fit your current strategy, consider adopting a new one.
+
Ashenzari provides a significant power boost relatively early in the game, soon after the player has managed to become partially bound.  As a result of the ensuing skill boosts, melee combat types will be able to go toe-to-toe with much stronger enemies, and casters will see high level spells become castable much more quickly and low level utility spells castable with very little training.  Since Ash offers no abilities that fill the escape or combat-support roles often provided by gods, players must take advantage of the skill enhancements and retraining flexibility to fill these roles themselves with the spellbooks and equipment they find.  Changes in overall strategy can be made amazingly quickly, so if a powerful spellbook/evocable/artifact weapon shows up that doesn't fit your current strategy, consider adopting a new one.
  
 
A single scroll of remove curse can remove as many curses from your equipment as you'd like; consider saving them for when you want to make multiple equipment changes.
 
A single scroll of remove curse can remove as many curses from your equipment as you'd like; consider saving them for when you want to make multiple equipment changes.
 
Scrying is cheap to cast, and is very useful for playstyles that like knowing where out-of-sight enemies are (Stabbers using [[invisibility]] or [[Passwall]] to sneak up on things, [[Earth Elementalist]]s blowing things up through walls with [[Lee's Rapid Deconstruction]] and [[Shatter]], [[Fire Elementalist|Fire]] or [[Ice Elementalist]]s casting area spells to damage unseen opponents).
 
  
 
Remember that Ashenzari does not punish uncursing equipment, nor adventuring with uncursed equipment.  The tradeoff is merely certain less-boosted or un-boosted skills, and slower piety gain.  So if a strategy or dungeon branch requires a swappable slot (e.g. for rings of protection from cold or fire in Depths), go ahead and leave it unbound as needed.
 
Remember that Ashenzari does not punish uncursing equipment, nor adventuring with uncursed equipment.  The tradeoff is merely certain less-boosted or un-boosted skills, and slower piety gain.  So if a strategy or dungeon branch requires a swappable slot (e.g. for rings of protection from cold or fire in Depths), go ahead and leave it unbound as needed.
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==History==
 
==History==
*In [[0.27]], Ashenzari will be reworked, with the removal of all [[curse]]s outside of those granted to its followers.
+
*In [[0.27]], Ashenzari and [[curse]]s were reworked. To see Ashenzari prior [[0.27]], see [http://crawl.chaosforge.org/index.php?title=Ashenzari&oldid=55043 this revision].
 
*Prior [[0.23]], Ashenzari provided the only source of full monster equipment identification. It also provided a passive boost to finding traps rather than immunity to exploration traps.
 
*Prior [[0.23]], Ashenzari provided the only source of full monster equipment identification. It also provided a passive boost to finding traps rather than immunity to exploration traps.
 
*Prior to [[0.18]], players would have to pray over scrolls of remove curse to convert them into the now-obsolete scrolls of [[Scroll of curse armour|curse armour]], [[Scroll of curse weapon|curse weapon]], and [[Scroll of curse jewellery|curse jewellery]].
 
*Prior to [[0.18]], players would have to pray over scrolls of remove curse to convert them into the now-obsolete scrolls of [[Scroll of curse armour|curse armour]], [[Scroll of curse weapon|curse weapon]], and [[Scroll of curse jewellery|curse jewellery]].

Revision as of 03:54, 6 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.Ashenzari altar.png "Partake of my vision. Partake of my curse."
While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are all the same thing.

Ashenzari exhorts followers to curse their possessions, periodically offering these curses to worshipers as they explore. Cursed equipment can not be enchanted and only removed by shattering it forever. However, these curses enchance specific skills. They will also please Ashenzari, who will reveal the invisible and grant clarity of mind. The truly devot will gain a fragment of Ashenzari's astral sight, letting them see through walls.

Ashenzari likes it when you bind yourself with curses.

Ashenzari's powers are not effected by Invocations skill.

Racial restrictions

Demigods cannot worship Ashenzari (or any other god).

Appreciates

Ashenzari likes it when you curse your equipment.

Ashenzari's piety is entirely based on how many equipment slots you have binded. For an unmutated human, each cursed item will provide approximately 17 piety. Slot-limiting effects, such as species choice, Ru's Sacrifice Hand, the macabre finger necklace, or Lear's hauberk are taken in consideration for piety gain. When transformed, your bound status is based on your equipment pre-transformation.

Deprecates

  • Abandonment.
  • Uncursing items (will lose piety
  • Piety with Ashenzari does not increase over time.

Given Abilities

Piety level (0): "Cursed"

  • All items are immediately identified upon converting to Ashenzari.
  • Curse Item: curse an item in your inventory. Offered periodically.
  • Shatter the Chains:

The Detect Foo abilities start with a radius of 0, but their radius and power increases with piety.

  • Detect Curses: All items in sight will display as Cursed or Uncursed. (Passive)
  • Detect Items: Shows the location, but not the type, of items beyond your field of vision. (Passive)
  • Detect Traps: Provides immunity to traps triggered by exploration. (Passive)
  • Detect Monsters: Shows the location and relative strength, but not the type, of monsters beyond your field of vision. (Passive)
  • Detect Terrain: Maps random tiles beyond your field of vision, similar to the deep dwarf mutation. It works in Labyrinths and the Abyss. (Passive)
  • Portal Detection: Instant detection of portals, including in the Abyss ("You have a vision of a gate."). (Passive)

Piety level (*): "Initiated"

  • No new abilities.

Piety level (**): "Soothsayer"

Piety level (***): "Seer"

Piety level (****): "Oracle"

  • Scrying: Passively reveals everything with a set radius from you. Increases in radius with piety, with a maximum of 4 tile radius.

Piety level (*****): "Illuminatus"

  • No new abilities.

Piety level (******): "Omniscient"

  • No new abilities.

Curses

This page is a stub. You could probably expand this page should you wish to do so.

Each curse you make will provide a boost to two distinct groups of skills. These boosts are dependent on how many items are effecting that skill, as well as the level of the skill in question - skills with little investment will not be boosted much. The following is the table of skill boosts in 0.26, which is outdated:

Bound part Equipment Bound level Boosted skills Bonus
Hands Two-handed weapon N/A Weapon skill High
Weapon hand Weapon N/A Weapon skill Medium
Weapon hand Enhancer staff N/A Staves and Evocations Low
Weapon hand Evokable staff N/A Evocations Medium
Weapon hand Other staff N/A Spellcasting Medium
Shield hand Shield N/A Shields Low
Armour Light armour^^ Partial Stealth and Dodging Low
Armour Light armour^^ Full Stealth and Dodging Medium
Armour Medium armour^^ Partial Armour and Dodging Low
Armour Medium armour^^ Full Armour and Dodging Medium
Armour Heavy armour^^ Partial Armour Medium
Armour Heavy armour^^ Full Armour High
Jewellery N/A Partial Magic schools and Evocations Low
Jewellery N/A Full Magic schools and Evocations Medium

Punishments

Ashenzari does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Ashenzari's wrath is not like other gods'; it is constant and unrelenting for its duration. Victims find their skills impaired, and their enemies divinely guided - never losing track of them, never ending the hunt.

Upon abandoning Ashenzari, all cursed items immediately shatter. You will receive -4 to all skills until you've gained an amount of XP equivalent to two experience levels.

Additionally, monster AI gets a boost:

  • They track you better.
  • They never forget about you.
  • They are more likely to know your position while you are invisible.

Strategy

Ashenzari provides a significant power boost relatively early in the game, soon after the player has managed to become partially bound. As a result of the ensuing skill boosts, melee combat types will be able to go toe-to-toe with much stronger enemies, and casters will see high level spells become castable much more quickly and low level utility spells castable with very little training. Since Ash offers no abilities that fill the escape or combat-support roles often provided by gods, players must take advantage of the skill enhancements and retraining flexibility to fill these roles themselves with the spellbooks and equipment they find. Changes in overall strategy can be made amazingly quickly, so if a powerful spellbook/evocable/artifact weapon shows up that doesn't fit your current strategy, consider adopting a new one.

A single scroll of remove curse can remove as many curses from your equipment as you'd like; consider saving them for when you want to make multiple equipment changes.

Remember that Ashenzari does not punish uncursing equipment, nor adventuring with uncursed equipment. The tradeoff is merely certain less-boosted or un-boosted skills, and slower piety gain. So if a strategy or dungeon branch requires a swappable slot (e.g. for rings of protection from cold or fire in Depths), go ahead and leave it unbound as needed.

Ashenzari worshippers may discover occasional disconnected vaults (which often contain treasure). Normally these are only found via magic mapping or the Passive Mapping mutation / Deep Dwarf passive.

Knowledge Transfer lets you make mid or late game shifts with ease. Found an early crystal plate armor as a stabber? Transfer stealth into armor. Found an artefact great mace as a polearm specialist? Transfer weapons! Didn't find any good spells in your starting school, but did find plenty of spells in another? Transfer away. Of course, consider whether switching will actually be a net improvement to your character's build.

Felids can start gaining piety with Ashenzari particularly quickly, as one cursed jewelry item is slightly bound, two is partially bound, and three is fully bound. However, this comes at the cost of losing much of your ability to swap resistances on the fly.

History

  • In 0.27, Ashenzari and curses were reworked. To see Ashenzari prior 0.27, see this revision.
  • Prior 0.23, Ashenzari provided the only source of full monster equipment identification. It also provided a passive boost to finding traps rather than immunity to exploration traps.
  • Prior to 0.18, players would have to pray over scrolls of remove curse to convert them into the now-obsolete scrolls of curse armour, curse weapon, and curse jewellery.
  • Prior to 0.14, scrolls of curse item could be randomly generated, but Ashenzari gave fewer of them for sacrificing remove curse.
  • Prior to 0.12, Ashenzari's altars often had an artefact spell book next to them with only one spell: Animate Skeleton. This was to assist in butchering corpses while wielding cursed blunt weapons.
  • Prior to 0.9, worshippers of Ashenzari would receive a bonus to experience gain instead of a boost to skills, and shields were not considered a separate equipment category in regards to being bound.
  • Ashenzari was added in 0.8.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil