Difference between revisions of "Borgnjor's Vile Clutch"

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{{version031}}{{spell info}}{{AttackSpell
 
 
{{Spell
 
 
|name=Borgnjor's Vile Clutch
 
|name=Borgnjor's Vile Clutch
|level=5
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|formula = 2d(2 + power/20) per turn
|school1={{Necromancy}}
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|maxdmg = 2d(12)+ per turn
|school2={{Earth Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Necromancy]]
 
*[[Book of Dreams]]
 
*[[Book of Unlife]]
 
</div>
 
<!--Noise TODO-->
 
}}
 
{{AttackSpell
 
|name=Borgnjor's Vile Clutch
 
|formula = 2d(5 + Power / 15) per turn
 
|maxdmg = 2d18 per turn
 
 
|maxsp = 200
 
|maxsp = 200
|range = 5
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|tohit = Infinite
|target = Smite
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|range = 6
|special = Area of Effect,
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|target = Beam
Damage over time}}
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|special = Damage/turn<br>Constriction damage increases over time}}
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'''Borgnjor's Vile Clutch''', also known as '''BVC''' and '''zombie hands''', is a level 5 Necromancy/Earth spell that affects all enemies in a beam-targeted line with the [[constriction]] status (displayed as "constricted by zombie hands").
  
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Constriction deals damage over time until the affected monster(s) die, escape constriction (which they must waste turns to do), or the effect runs out. In most cases, the monster will die or escape before the status runs out. If you leave [[line of sight]] of any affected enemies, they are immediately released.
  
'''Borgnjor's Vile Clutch''', otherwise known as '''BVC''' and '''zombie hands''' is a level 5 Necromancy/Earth spell in the books of Necromancy, Dreams and Unlife. It affects a smite-targeted 3x3 area with the "constricted by zombie hands" status, which deals damage over time until the affected monster(s) die, escape constriction (which they must waste turns to do), or the effect runs out. In most cases, the monster will die or escape before the status runs out. If you leave [[line of sight]] of any affected enemies, they will be released.
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==Resistant Enemies==
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Only a small number of monsters are not affected by BVC, all of which are also immune to regular types of constriction. They include:
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*[[List of jellies|All slimes and jellies]].
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*[[:Category:insubstantial monsters|Insubstantial]] enemies, including [[wraith]]-type [[undead]], many monsters in [[the Abyss]], and [[orbs of fire]].
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*[[Spiny]] enemies
  
==Resisting enemies==
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Enemies over [[deep water]] or [[lava]] are unaffected.
Only a small number of monsters are not affected by zombie hands. They are as follows:
 
* [[jelly|Slimy]] enemies, including all slimes but not eyes.
 
* [[Insubstantial]] enemies, including [[wraith]]-type and [[shadow]]-type undead, many monsters in [[the Abyss]], and [[orbs of fire]].
 
* [[Spiny]] enemies, consisting of [[porcupine]]s, [[torturous demonspawn]] and [[Hell Sentinel]]s.
 
  
==Uses==
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==Strategy==
BVC is a very versatile spell. It will kill a large number of enemies in a few casts, and has a few specific benefits:
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BVC is a very versatile spell: You basically now have access to an unlimited number of [[throwing net]]s that cannot only pin but even kill a large number of enemies in a few casts, and has a few specific benefits:
* Cannot be dodged and is largely irresistible (except the above enemies).
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*Cannot be dodged and is largely irresistible (except for creatures listed above).
* Pins the target in place, allowing the player to gain a gap, even on fast enemies.
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*Significantly reduces the target's EV, making them easier to hit with melee or other destructive spells. This combos well with other [[Earth Magic]] spells, like [[Iron Shot]] or [[Lehudib's Crystal Spear]], which both suffer somewhat from low accuracy.
* Reduces the target's EV, making them easier to hit with melee or other destructive spells.
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*Pins the target in place, allowing the player to move away even from fast enemies without [[attacks of opportunity]].
* Makes the target waste turns trying to escape, similar to nets. Notably enemies can attack in melee though.
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*Makes the target waste turns trying to escape, similar to nets. Enemies that can reach you will still attack you in melee, but this means BVC's effect will last longer since they're no longer trying to escape. Casters can still cast spells, but at their usual rate - they generally won't cast for every single turn.
* Destroys packs, since it is 3x3.
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*Destroys whole groups of enemies in corridors, since it affects the whole beam path. Other piercing attacks, like [[javelin]]s, work well in conjunction.
* Can be used to pick off enemies behind other enemies, since it is [[smite-targeted]].
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*Note that unlike [[throwing net]]s, BVC doesn't provide an opportunity for [[stab]]bing attacks.
  
 
==History==
 
==History==
In [[0.22]], BVC will be removed from the [[book of Necromancy]] and its damage reduced by 25%.
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*Prior to [[0.31]], BVC's base damage was <code>2d(3.5 + pow/20)</code> per turn. Also, you couldn't constrict [[invisible]] enemies if you didn't have [[see invisible]].
 
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*Prior to [[0.26]], a few more monsters were spiny - [[porcupine]]s, [[torturous demonspawn]], and [[hell sentinel]]s - and thus immune to constriction.
Added in [[0.21]].
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*Prior to [[0.25]], BVC affected a smite-targeted 3x3 area instead of a beam path.
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*Prior to [[0.22]], [[Necromancer]]s started with BVC, and it did 33% more damage.
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*The spell was added in [[0.21]].

Latest revision as of 15:59, 21 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Borgnjor's vile clutch.png Borgnjor's Vile Clutch
Level 5
School1 Earth
School2 Necromancy
Source(s) Great Wizards, Vol. II
Book of Unlife
Casting noise 5
Spell noise 4
Power Cap 200
Range 6
Hated By Elyvilon
The Shining One
Zin
Flags Dir or target, Needs tracer
Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.
Spell Details
Damage Formula 2d(2 + power/20) per turn
Max Damage 2d(12)+ per turn
Max Power 200
Range 6
Targeting Beam
To-hit Infinite
Special Damage/turn
Constriction damage increases over time

Borgnjor's Vile Clutch, also known as BVC and zombie hands, is a level 5 Necromancy/Earth spell that affects all enemies in a beam-targeted line with the constriction status (displayed as "constricted by zombie hands").

Constriction deals damage over time until the affected monster(s) die, escape constriction (which they must waste turns to do), or the effect runs out. In most cases, the monster will die or escape before the status runs out. If you leave line of sight of any affected enemies, they are immediately released.

Resistant Enemies

Only a small number of monsters are not affected by BVC, all of which are also immune to regular types of constriction. They include:

Enemies over deep water or lava are unaffected.

Strategy

BVC is a very versatile spell: You basically now have access to an unlimited number of throwing nets that cannot only pin but even kill a large number of enemies in a few casts, and has a few specific benefits:

  • Cannot be dodged and is largely irresistible (except for creatures listed above).
  • Significantly reduces the target's EV, making them easier to hit with melee or other destructive spells. This combos well with other Earth Magic spells, like Iron Shot or Lehudib's Crystal Spear, which both suffer somewhat from low accuracy.
  • Pins the target in place, allowing the player to move away even from fast enemies without attacks of opportunity.
  • Makes the target waste turns trying to escape, similar to nets. Enemies that can reach you will still attack you in melee, but this means BVC's effect will last longer since they're no longer trying to escape. Casters can still cast spells, but at their usual rate - they generally won't cast for every single turn.
  • Destroys whole groups of enemies in corridors, since it affects the whole beam path. Other piercing attacks, like javelins, work well in conjunction.
  • Note that unlike throwing nets, BVC doesn't provide an opportunity for stabbing attacks.

History