Difference between revisions of "Cigotuvi's embrace"

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''This page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].''
 
''This page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].''
{{flavour|Armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, sucking them in, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.}}
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{{flavour|A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.}}
 
[[File:Cigotuvi's embrace urand.png]] '''''the +4 Cigotuvi's embrace'''''
 
[[File:Cigotuvi's embrace urand.png]] '''''the +4 Cigotuvi's embrace'''''
  
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[[Evil]]
 
[[Evil]]
  
===AC Mechanics===
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===Mechanics===
Any [[corpse]]s or [[skeleton]]s in your [[line of sight]] (even those that generate as part of [[vault]]s) will be destroyed to increase the enchantment of Cigotuvi's embrace. This increase is subject to diminishing returns (it takes more and more corpses to increase the enchantment further), and the enchantment will gradually decrease over time. Also, the higher your bonus armour, the faster it decays.
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Any [[corpse]]s or [[skeleton]] items in your [[line of sight]] (even those that generate as part of [[vault]]s) will be destroyed to increase the enchantment of Cigotuvi's embrace. This increase is subject to diminishing returns (it takes more and more corpses to increase the enchantment further), and the enchantment will gradually decrease over time. Also, the higher your bonus armour, the faster it decays.
  
Corpses of monsters your [[god]] forbids you from desecrating will not be absorbed by the armour. This is mostly relevant for followers of [[Beogh]], who will retain access to orc corpses; as Cigotuvi's embrace is an evil artifact, the [[good gods]] will require [[penance]] from any follower that dares wear it.
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The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc.<ref>{{source ref|0.30.0|art-func.h|1492}}</ref> Regardless of [[size]] or [[HD]], each and every corpse gives the same amount of AC.<ref>{{source ref|0.30.0|art-func.h|1445}}</ref>
  
The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc<ref>{{source ref|0.26.1|art-func.h|1522}}</ref>.
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The following special cases apply:
 
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* Followers of [[Beogh]] will not desecrate orc corpses with this armour.
Unlike [[Gozag]]'s Golden touch passive ability, Cigotuvi's embrace converts each and every corpse into the same amount of extra [[AC]], regardless of the monster's [[hit dice]] and [[size]]<ref>{{source ref|0.26.1|art-func.h|1475}}</ref>.
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* [[Gozag]] converts corpses into gold, preventing the AC bonus.
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* [[Yredelemnul]] converts corpses into zombies before they can be absorbed into this armour.
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* Necromancy spells ([[Necrotise]], [[Animate Dead]], [[Simulacrum]], [[Infestation]]) also take priority, and will convert the corpse before it can be absorbed.
  
 
==Desirability==
 
==Desirability==
With enough corpses, '''Cigotuvi's embrace'''<ref>{{source ref|0.26.1|art-data.txt|1401}}</ref> can provide extremely high amounts of raw physical protection despite its light weight -- the trick is continually generating said corpses. An [[amulet of regeneration]] may come in handy; the longer you have to spend recovering after a fight, the less bonus AC you'll have for the next one.
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With enough corpses, '''Cigotuvi's embrace'''<ref>{{source ref|0.30.0|art-data.txt|1580}}</ref> can provide extremely high amounts of raw physical protection despite its light weight -- the trick is continually generating said corpses. An [[amulet of regeneration]] may come in handy; the longer you have to spend recovering after a fight, the less bonus AC you'll have for the next one.
  
 
Cigotuvi's embrace is of limited use in areas with a dearth of monsters that drop corpses such as [[Hell]] or the [[Tomb]]. While the resistances to [[negative energy]] and [[miasma]] it provides may potentially come in handy in such areas, other sources of such resistances combined with more universally-useful body armour may be a better choice.
 
Cigotuvi's embrace is of limited use in areas with a dearth of monsters that drop corpses such as [[Hell]] or the [[Tomb]]. While the resistances to [[negative energy]] and [[miasma]] it provides may potentially come in handy in such areas, other sources of such resistances combined with more universally-useful body armour may be a better choice.
  
 
While Cigotuvi's embrace absorbs any and all corpses you come across, monsters that can drop armour when killed will still leave it behind, so you'll never lose out on any sets of [[troll leather armour]] or [[dragon scales]]. Additionally, certain methods of killing enemies won't leave corpses behind ([[wand of disintegration]], [[Inner Flame]], [[Orb of Destruction]]), leaving you without any additional AC.
 
While Cigotuvi's embrace absorbs any and all corpses you come across, monsters that can drop armour when killed will still leave it behind, so you'll never lose out on any sets of [[troll leather armour]] or [[dragon scales]]. Additionally, certain methods of killing enemies won't leave corpses behind ([[wand of disintegration]], [[Inner Flame]], [[Orb of Destruction]]), leaving you without any additional AC.
 
[[Necromancer]]s or followers of [[Yredelemnul]] may find the lack of corpses an issue, though [[Death Channel]] and Enslave Soul will still function. [[Infestation]] will still get you [[death scarab]]s, but any infested corpses are destroyed before they can be added to Cigotuvi's embrace.
 
 
Followers of [[Gozag]] have no use for Cigotuvi's embrace, as slain monsters will turn into gold instead of corpses.
 
  
 
==History==
 
==History==
* In [[0.26]], the [[rot]] immunity on Cigotuvi's embrace was replaced with immunity to miasma.
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* Prior to [[0.29]], Cigotuvi's embrace would apply before you could use spells like [[Animate Dead]]/
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* Prior to [[0.26]], Cigotuvi's embrace had [[rot]] immunity instead of miasma immunity.
 
* The unrand version of Cigotuvi's embrace was added in [[0.25]] as a reference to the old [[Cigotuvi's Embrace (spell)|spell]].
 
* The unrand version of Cigotuvi's embrace was added in [[0.25]] as a reference to the old [[Cigotuvi's Embrace (spell)|spell]].
  

Revision as of 04:33, 24 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This page refers to the artefact. For the obsolete spell, see Cigotuvi's Embrace (spell).

A suit of armour borne of rotten flesh and bone and gristle, held intact by the will of a long-dead sorcerer. The dreadful energies within it call to the bodies of the recently dead, protecting the wearer with a cocoon of carrion. This protection only lasts a short time, however - the ward against decay holds true within, but not without.

Cigotuvi's embrace urand.png the +4 Cigotuvi's embrace

+4 leather armour

Miasma immunity
Drains wearer when removed
rN+
Absorbs corpses to temporarily increase AC
Evil

Mechanics

Any corpses or skeleton items in your line of sight (even those that generate as part of vaults) will be destroyed to increase the enchantment of Cigotuvi's embrace. This increase is subject to diminishing returns (it takes more and more corpses to increase the enchantment further), and the enchantment will gradually decrease over time. Also, the higher your bonus armour, the faster it decays.

The enchantment goes to +10 with one corpse harvested, which takes about 90 turns to fully slough off. Four corpses give you +18 and take ~180 turns to fully go away, sixteen corpses give +34 and take ~320 turns to fully rot away, etc.[1] Regardless of size or HD, each and every corpse gives the same amount of AC.[2]

The following special cases apply:

  • Followers of Beogh will not desecrate orc corpses with this armour.
  • Gozag converts corpses into gold, preventing the AC bonus.
  • Yredelemnul converts corpses into zombies before they can be absorbed into this armour.
  • Necromancy spells (Necrotise, Animate Dead, Simulacrum, Infestation) also take priority, and will convert the corpse before it can be absorbed.

Desirability

With enough corpses, Cigotuvi's embrace[3] can provide extremely high amounts of raw physical protection despite its light weight -- the trick is continually generating said corpses. An amulet of regeneration may come in handy; the longer you have to spend recovering after a fight, the less bonus AC you'll have for the next one.

Cigotuvi's embrace is of limited use in areas with a dearth of monsters that drop corpses such as Hell or the Tomb. While the resistances to negative energy and miasma it provides may potentially come in handy in such areas, other sources of such resistances combined with more universally-useful body armour may be a better choice.

While Cigotuvi's embrace absorbs any and all corpses you come across, monsters that can drop armour when killed will still leave it behind, so you'll never lose out on any sets of troll leather armour or dragon scales. Additionally, certain methods of killing enemies won't leave corpses behind (wand of disintegration, Inner Flame, Orb of Destruction), leaving you without any additional AC.

History

  • Prior to 0.29, Cigotuvi's embrace would apply before you could use spells like Animate Dead/
  • Prior to 0.26, Cigotuvi's embrace had rot immunity instead of miasma immunity.
  • The unrand version of Cigotuvi's embrace was added in 0.25 as a reference to the old spell.

References