Difference between revisions of "Deep elf elementalist"

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{{version031}}
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{{list of | deep elves}}
 
{{list of | deep elves}}
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{{monster info}}
{{monster
 
|name=deep elf elementalist
 
|glyph={{LightMagenta|e}}
 
|tile=[[File:Deep elf elementalist.png]]
 
|flags={{Actual spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Vault flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1565
 
|holiness={{Natural}}
 
|magic_resistance=112
 
|hp_range=52-77
 
|avg_hp=64
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=12 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=14
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=elf
 
|species=elf
 
}}
 
{{Flavour|The primal forces of the universe dance at this demented wizard's fingertips.}}
 
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==Useful Info==
 
==Useful Info==
The '''deep elf elementalist''' is nearly identical to the [[master elementalist]], and only appears when the "Elemental Laboratory" spawn in the [[Elven Halls]]. It has slightly more [[magic resistance]] than its [[human]] counterpart, but is otherwise functionally identical.
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'''Deep elf elementalists''' are elven casters who cast a variety of elemental spells. They appear in the [[Elven Halls]].  
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Iron Shot]] (3d26)
 
|slot2=[[Summon Air Elementals]]
 
|slot3=[[Sticky Flame Range]] (3d6)
 
|slot4=[[Summon Water Elementals]]
 
|slot5=[[Haste]]
 
|slot6=[[Blink]]
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
See the [[master elementalist]] page.
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*Lee's Rapid Deconstruction can be painful to lightly armoured characters. If you aren't made out of stone, you can avoid this spell by standing away from walls. If you have low AC, corridor fighting becomes less viable whenever an elementalist shows up.
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*[[Gargoyle]]s and players in [[Statue Form]] are vulnerable to LRD, and should be especially wary of elementalists.
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==History==
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*Prior to [[0.31]], deep elf elementalists could cast [[Awaken Earth]], a spell that broke rock [[wall]]s and summoned [[earth elemental]]s, instead of Lee's Rapid Deconstruction.
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*Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]].

Revision as of 15:49, 18 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all deep elves, see list of deep elves.

deep elf elementalist eDeep elf elementalist.png
HP 41-84
HD 14
XP 1560
Speed 10
AC 1
EV 12
Will 120
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags See invisible
Speaks
Warm-blooded
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic.

Useful Info

Deep elf elementalists are elven casters who cast a variety of elemental spells. They appear in the Elven Halls.

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (3d20) Wizard flag
Slot2 Fireball (3d23) Wizard flag
Slot3 Freezing Cloud (2d24) Wizard flag
Slot4 Repel Missiles Wizard flag
Slot5 Haste Wizard flag

Tips & Tricks

  • Lee's Rapid Deconstruction can be painful to lightly armoured characters. If you aren't made out of stone, you can avoid this spell by standing away from walls. If you have low AC, corridor fighting becomes less viable whenever an elementalist shows up.
  • Gargoyles and players in Statue Form are vulnerable to LRD, and should be especially wary of elementalists.

History