Difference between revisions of "Deep elf elementalist"

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{{list of | deep elves}}
 
{{list of | deep elves}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Deep elf elementalists''' are a dangerous opponent appearing in the [[Elven Halls]]. Elementalists will frequently use [[Awaken Earth]] (even when out of the player's [[line of sight]]) to destroy your defensive position. Expect to be quickly surrounded by [[earth elemental]]s or, much worse, other strong deep elves when elementalists appear.
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'''Deep elf elementalists''' are elven casters who cast a variety of elemental spells. They appear in the [[Elven Halls]].  
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Their Awaken Earth spell is designed to discourage [[killhole]]s and corridors, but there are ways of dealing with this:
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*Lee's Rapid Deconstruction can be painful to lightly armoured characters. If you aren't made out of stone, you can avoid this spell by standing away from walls. If you have low AC, corridor fighting becomes less viable whenever an elementalist shows up.
**If you're far away from the killhole, it can't destroy it. When luring elves, stand outside the killhole. If you didn't attract an elementalist, go back in.
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*[[Gargoyle]]s and players in [[Statue Form]] are vulnerable to LRD, and should be especially wary of elementalists.
**Unless an elementalist knows your location, it typically won't cast spells. If you're inside a killhole, the elementalist will often spend its turn going in, giving you a turn to cast [[Silence]] or react properly.
 
*Earth elementals are slow and not terribly strong, but being surrounded by them is never a great idea. It'll prevent you from moving, and the elementalist can still cast [[Fireball]]s at you.
 
  
 
==History==
 
==History==
*In [[0.31]], Awaken Earth will be removed. Deep elf elementalists will get [[Lee's Rapid Deconstruction]] instead.
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*Prior to [[0.31]], deep elf elementalists could cast [[Awaken Earth]], a spell that broke rock [[wall]]s and summoned [[earth elemental]]s, instead of Lee's Rapid Deconstruction.
 
*Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]].
 
*Prior to [[0.18]], they could cast [[Iron Shot]], [[Summon Air Elementals]], [[Sticky Flame#Sticky Flame Range|Sticky Flame Range]], [[Summon Water Elementals]], and [[Blink]].
 
[[Category:Crystal Ball Articles]]
 

Revision as of 15:49, 18 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all deep elves, see list of deep elves.

deep elf elementalist eDeep elf elementalist.png
HP 41-84
HD 14
XP 1560
Speed 10
AC 1
EV 12
Will 120
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags See invisible
Speaks
Warm-blooded
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic.

Useful Info

Deep elf elementalists are elven casters who cast a variety of elemental spells. They appear in the Elven Halls.

Spells

Spell set I
Slot1 Lee's Rapid Deconstruction (3d20) Wizard flag
Slot2 Fireball (3d23) Wizard flag
Slot3 Freezing Cloud (2d24) Wizard flag
Slot4 Repel Missiles Wizard flag
Slot5 Haste Wizard flag

Tips & Tricks

  • Lee's Rapid Deconstruction can be painful to lightly armoured characters. If you aren't made out of stone, you can avoid this spell by standing away from walls. If you have low AC, corridor fighting becomes less viable whenever an elementalist shows up.
  • Gargoyles and players in Statue Form are vulnerable to LRD, and should be especially wary of elementalists.

History