Difference between revisions of "Dragon-blood talisman"

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(better display the below-minimum scaling)
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 150% HP
 
* '''HP Bonus:''' 150% HP
* '''Innate AC:''' 12 - 18 [[AC]], scales linearly with any Shapeshifting past the minimum of 16 skill. (+1 AC per 1.33 levels)
+
* '''Innate AC:''' Linearly scales from the following points, rounding down:
*'''[[Unarmed Combat]]:''' 24 - 33 base damage, scales linearly with any Shapeshifting past the minimum of 16 skill. (+1 damage per level; includes [[Claws]] bonus)
+
** Below minimum: 1 AC (0 skill) - 12 AC (16 skill)
 +
** Above minimum: 12 AC (16 skill) - 18 AC (25 skill) ; +1 AC per 1.33 levels
 +
*'''[[Unarmed Combat]]:''' Linearly scales from the following points (including bonus from [[Claws]]):
 +
** Below minimum: 9 damage (0 skill) - 24 damage (16 skill)
 +
** Above minimum: 24 damage (16 skill) - 33 damage (25 skill) ; +1 damage per level
 
* Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
 
* Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
 
*'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0|zap-data.h|999}}</ref>
 
*'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0|zap-data.h|999}}</ref>
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==Strategy==
 
==Strategy==
Dragon Form should be treated like the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.
+
Dragon Form should be treated like the 'glass cannon' of talisman, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.
  
 
Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[int]]-raising gear. You can use support spells or attack magically however you please.
 
Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[int]]-raising gear. You can use support spells or attack magically however you please.

Revision as of 08:21, 11 November 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.

For Draconians:

Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.

A dragon-blood talisman is a talisman that changes you into Dragon Form.

Useful Info

When eVoked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Dragon Form has the following effects:

Combat Bonuses

  • HP Bonus: 150% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 1 AC (0 skill) - 12 AC (16 skill)
    • Above minimum: 12 AC (16 skill) - 18 AC (25 skill) ; +1 AC per 1.33 levels
  • Unarmed Combat: Linearly scales from the following points (including bonus from Claws):
    • Below minimum: 9 damage (0 skill) - 24 damage (16 skill)
    • Above minimum: 24 damage (16 skill) - 33 damage (25 skill) ; +1 damage per level
  • Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
  • Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage = 3d(4 + 2*XL/3).[1][2]
  • Stat Bonus: +10 strength.

Resistances

Restrictions

Other

Dragon Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty, and the AC / Unarmed bonuses scale down. It has a maximum skill of 25, where skill has no further impact.

Draconians

If you are a Draconian, Dragon Form has special bonuses:

  • You retain your natural breath weapon, if any, instead of Breathe Fire.
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.

Strategy

Dragon Form should be treated like the 'glass cannon' of talisman, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. That being said: with 21 damage, plus aux attacks, added strength, and bonuses from Unarmed Combat skill, you'll hit like a truck. It's strong even without much UC skill.

Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or int-raising gear. You can use support spells or attack magically however you please.

Tips & Tricks

  • Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
  • Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
  • If you can manage to get Dragon Form by the Lair rune branches, the ability to fly and poison resistance are helpful there. Just watch out for silver javelins in Shoals (and cold attacks, like bog body's Bolt of Cold and merfolk aquamancer's Throw Icicle, if vulnerable).


Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png

History

  • Will be introduced in 0.31, as part of the transformation overhaul. Previously implemented as a level 7 Transmutations spell, Dragon Form.
Previously, Dragon Form had 38 base damage and a flat 16 AC. Also, Dragon Form was special-cased to keep Draconians' scales (as of trunk, all forms maintain scales).

References

  1. ability.cc:742 (0.30.0)
  2. zap-data.h:999 (0.30.0)
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form