Dryad
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
dryad R | |
---|---|
HP | 34-70 |
HD | 8 |
XP | 350 |
Speed | 10 |
AC | 6 |
EV | 12 |
Will | 80 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dryad, dryad |
Flags | Speaks Warm-blooded Cautious No poly No gen derived |
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.
• Roy Quixote: Wait, what's my beef with clean energy again? |
Contents
Useful Info
Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest and create constricting vines. The trees immediately calm down when the dryad dies.
They do not generate naturally; if you find one it is most likely a shapeshifter. However, you can summon one with Summon Forest.
Spells
Spell set I | ||
---|---|---|
Slot1 | Awaken Vines | Wizard flag |
Slot2 | Awaken Forest | Wizard flag |
Slot3 | Minor Healing (2d4+3) | Emergency flag, Wizard flag |
Tips & Tricks
- Dryads are strong. Aggressive trees can deal a surprising amount of damage, and the vines can constrict monsters for even more.
- Only one Awaken Forest effect can be active at a time. If your dryad is active, it'll prevent any spriggan druids from using this spell.
- You can tell your dryad to retreat, so that it doesn't die. Otherwise, it will charge in as if it was a melee summon.
History
- Dryads were added in 0.13, but were not used until Summon Forest was introduced in 0.14.