Difference between revisions of "Eldritch tentacle"

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m (1 revision: giant and large monsters. that should be all of them)
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Revision as of 07:09, 21 December 2012

eldritch tentacle wEldritch tentacle.png
HP 99 - 141
HD 16
XP 3181
Speed 12
AC 13
EV 0
Will Immune
Attack1 30 (tentacle slap: chaos)
Attack2 40 (claw: chaos)


Resistances damnation, rC+, rElec, rPois+, rAcid,
rSticky, rN+, rRot, rTorm
Vulnerabilities Silver
Habitat amphibious
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Giant
Type eldritch tentacle, eldritch tentacle
Flags See invisible
Levitate
No poly
This immense, batrachian appendage of some thankfully unseen creature drips with ichor and is tipped with a single, terrible-looking claw.

Useful Info

Eldritch tentacles are the limbs of some gargantuan horror that escaped through a Malign Gateway. They're fast, immune to magic and all elemental damage, and very powerful. They are loyal to their summoner when they first arrive, but if they survive long enough they inevitably go rogue and simply attack anything within their considerable reach. They occasionally appear as you explore the Hells, tearing apart anything within reach.

Tips & Tricks

  • Because only one Malign Gateway can be open at a time, only one eldritch tentacle can exist at a time. Use other summoned creatures to support it.
  • Given enough time, a Malign Gateway will simply collapse on its own, severing the limb and defeating the tentacle for you.
  • In spite of the fact that dripping tentacle horrors are generally seen as evil, eldritch tentacle biology is so alien that they are treated as nonliving, and thus suffer no extra harm from holy attacks. Silver weapons deal additional damage, but generally the best method for dealing with them is to simply flee the Gateway until it collapses on its own.