Difference between revisions of "Healing"

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m (Healing Naturally)
(Minor touch-ups, removed obsolete wandless felids note)
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*[[Elyvilon]]'s abilities allow you to directly heal yourself or others.
 
*[[Elyvilon]]'s abilities allow you to directly heal yourself or others.
 
*[[Makhleb]]'s followers may recover HP each time they kill a monster.
 
*[[Makhleb]]'s followers may recover HP each time they kill a monster.
*[[The Shining One]]'s Followers may regain HP each time they kill a demonic or undead monster.
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*[[The Shining One]]'s Followers may regain HP and MP each time they kill a demonic or undead monster.
 
*[[Trog]]'s Trog's Hand ability will temporarily increase your regeneration rate, along with its other benefits.
 
*[[Trog]]'s Trog's Hand ability will temporarily increase your regeneration rate, along with its other benefits.
 
*[[Xom]] occasionally decides to heal you when [[tension]] is high.
 
*[[Xom]] occasionally decides to heal you when [[tension]] is high.
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==Healing Through Items==
 
==Healing Through Items==
*Some attack against appropriate enemies made with a weapon of [[vampiricism]] will heal the wielder for half the damage dealt. This effect is enhanced for vampires.
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*Some attacks against appropriate enemies made with a weapon of [[vampiricism]] will heal the wielder for half the damage dealt. This effect is enhanced for vampires.
 
*[[Potions]]
 
*[[Potions]]
 
**[[Quaff]]ing a [[potion of curing]] restores 1d7+4 HP, along with its other benefits.
 
**[[Quaff]]ing a [[potion of curing]] restores 1d7+4 HP, along with its other benefits.
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**Zapping yourself with a [[wand of heal wounds]] restores 1d28+9 HP.
 
**Zapping yourself with a [[wand of heal wounds]] restores 1d28+9 HP.
 
**Zapping yourself with a [[wand of random effects]] MAY restore you as though you'd used a wand of heal wounds on yourself... but probably won't.
 
**Zapping yourself with a [[wand of random effects]] MAY restore you as though you'd used a wand of heal wounds on yourself... but probably won't.
***[[Felid]]s cannot use wands. [[Vine Stalker]]s cannot heal from wands.
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***[[Vine Stalker]]s cannot heal from wands.
  
 
==Species-specific Healing==
 
==Species-specific Healing==

Revision as of 20:18, 23 July 2014

Healing is the act of restoring lost HP. All characters will need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:

Healing Naturally

  • Injured characters will recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing . or up to 100 turns by pressing 5. The amount you recover is based upon your character's regeneration rate.

Healing Through Spells

  • The Regeneration spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.
  • The Vampiric Draining spell allows you to steal HP from adjacent living enemies.
  • The Borgnjor's Revivification spell will immediately recover all your HP, but casting it permanently reduces your max HP by a small amount.

Divine Healing

  • Elyvilon's abilities allow you to directly heal yourself or others.
  • Makhleb's followers may recover HP each time they kill a monster.
  • The Shining One's Followers may regain HP and MP each time they kill a demonic or undead monster.
  • Trog's Trog's Hand ability will temporarily increase your regeneration rate, along with its other benefits.
  • Xom occasionally decides to heal you when tension is high.
  • Yredelemnul's Drain Life ability will injure all living monsters around you, granting half of the damage dealt as healing to you.

Healing Through Items

Species-specific Healing

  • Demonspawn with the Powered by Death mutation have a higher regeneration rate when near fresh corpses.
  • Ghouls can recover current and max HP by eating chunks (this is most effective when the chunks are rotten).
  • Hungry vampires will recover some HP and satiation each time they successfully stab a living enemy.

Amulet of Guardian Spirit

  • Wearing an amulet of guardian spirit will cause all damage taken by your character to be split between HP and MP until your MP reaches 0. Characters that don't use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.
    • Quaffing potions of magic, using channeling (excellent for mummy or lichform characters), or casting Sublimation of Blood on a wielded chunk are all effective means of "healing" characters with this amulet.
    • Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP will still function.