Difference between revisions of "Hellion"

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{{monster
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{{version030}}
|name=hellion
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{{monster info}}
|glyph={{red|2}}
 
|tile=[[File:Hellion.png]]
 
|flags={{Evil flag}}<br>{{Special ability flag}}
 
|resistances={{Hellfire resistance}}, {{Poison resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Cold vulnerability}}, {{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=602
 
|holiness={{Demonic}}
 
|magic_resistance=65
 
|hp_range=27 - 54
 
|avg_hp=40
 
|armour_class=5
 
|evasion=10
 
|habitat=land
 
|speed=12
 
|size={{Big}}
 
|item_use={{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=3
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=hellion
 
|species=hellion
 
}}
 
{{Flavour|A frightful demon, covered in roaring hellfire.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Hellions''' are dangerous [[tier-2 demon]]s that blast you with [[smite]]-targeted [[hellfire]], dealing moderate damage no matter your [[AC]] or resistances. They are found in [[Pandemonium]] and the [[Hell]]s, and can be summoned by many spell casting monsters through the [[Summon Demon]] spell.
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'''Hellions''' are dangerous [[tier-2 demon]]s that blast you with [[smite]]-targeted [[damnation]], dealing moderate damage no matter your [[AC]] or resistances. They are found in [[Pandemonium]] and the [[Hell]]s, and can be summoned by many spellcasting monsters through the [[Summon Greater Demon]] spell.
  
Spells: [[Hellfire|Burst of Hellfire]] (3d15)
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Hellions are relatively fragile and vulnerable to [[cold]]. If you have a [[wand of cold]], try to zap them as soon as they arrive to take them out before they can hellfire you much. They should fall in 2-3 zaps.
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*On their own, hellions aren't dangerous to an [[extended]] character. The problem is when you combine damnation with [[torment]]. Damnation never misses, ignores [[AC]], and hellions can fire 2 bursts per turn. This is an issue after you've had your HP cut in half a couple of times. It's also a problem when you have [[Pandemonium#The Demonic Rune|12 of them shooting at once]].
*Be careful if you're facing hellions in the presence of [[torment]]ing enemies. A blast of hellfire can be devastating after you've had your HP cut in half a couple times.
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*They are relatively fragile and have few resistances. Melee characters can use [[javelin]]s, a [[wand of iceblast]] / [[wand of roots|roots]], or [[The Shining One]]'s Cleansing Flame to take them out. Casters can just hit them with a preferred spell.
*[[Silence]] does not prevent demonic spellcasting. Standing next to it in melee may trick it into making weak physical attacks against you instead, however.
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*Keep in mind what does and doesn't work against hellions:
*If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its hellfire blast zone.
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**Hellions can't see [[invisible]], so a [[potion of invisibility]] greatly reduces the chance to take damnation.
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**[[Silence]] does not prevent demonic spellcasting.
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**Hellions have moderate willpower, so status [[wand]]s can work, and a [[scroll of fear]] can scare them off with some reliability.
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**Hellions are generally unwilling to blast allies with high [[HD]] (that aren't immune to damnation). If you're standing next to a [[pandemonium lord]], it's very unlikely for you to  be blasted.
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*If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its damnation blast zone.
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==History==
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*Prior to [[0.19]], hellions were resistant to [[fire]], rF+++, and vulnerable to [[cold]] and [[:Category:Water_vulnerability|water]].

Latest revision as of 22:57, 14 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
hellion 2Hellion.png
HP 25-52
HD 7
XP 384
Speed 12
AC 5
EV 10
Will 60
Attack1 10 (hit: plain)


Resistances damnation
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Medium
Type hellion, hellion
Flags
A hateful demon, desirous to see all life destroyed by its damnation.

Useful Info

Hellions are dangerous tier-2 demons that blast you with smite-targeted damnation, dealing moderate damage no matter your AC or resistances. They are found in Pandemonium and the Hells, and can be summoned by many spellcasting monsters through the Summon Greater Demon spell.

Spells

Spell set I
Slot1 Call Down Damnation (3d15) Magical flag

Tips & Tricks

  • On their own, hellions aren't dangerous to an extended character. The problem is when you combine damnation with torment. Damnation never misses, ignores AC, and hellions can fire 2 bursts per turn. This is an issue after you've had your HP cut in half a couple of times. It's also a problem when you have 12 of them shooting at once.
  • They are relatively fragile and have few resistances. Melee characters can use javelins, a wand of iceblast / roots, or The Shining One's Cleansing Flame to take them out. Casters can just hit them with a preferred spell.
  • Keep in mind what does and doesn't work against hellions:
    • Hellions can't see invisible, so a potion of invisibility greatly reduces the chance to take damnation.
    • Silence does not prevent demonic spellcasting.
    • Hellions have moderate willpower, so status wands can work, and a scroll of fear can scare them off with some reliability.
    • Hellions are generally unwilling to blast allies with high HD (that aren't immune to damnation). If you're standing next to a pandemonium lord, it's very unlikely for you to be blasted.
  • If you have a friendly hellion serving you, be careful not to stand next to its target. It will make no attempt to preserve you if you walk into its damnation blast zone.

History

  • Prior to 0.19, hellions were resistant to fire, rF+++, and vulnerable to cold and water.