Difference between revisions of "Ironheart preserver"

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(Rewrote for readability. Can anyone confirm whether Injury Bond targets single enemies or if it's more like an Aura ability?)
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==Useful Info==
 
==Useful Info==
'''Ironheart preservers''' are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. They can be found in [[the Vaults]] with one of the following bands: bands of [[deep troll]]s, [[orc knight]]s, [[deep elf high priest]]s, [[ogre magi]] or [[vault warden]]s
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'''Ironheart preservers''' are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. They can be found in [[the Vaults]], usually accompanying bands of [[deep troll]]s, [[list of deep elves|deep elves]], [[orc]]s, or [[ogre (monster)|ogres]], and often supporting a [[vault warden]].
  
 
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Revision as of 16:31, 8 March 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is a stub. You could probably expand this page should you wish to do so.
ironheart preserver @Ironheart preserver.png
HP 62 - 95
HD 12
XP 1305
Speed 10
AC 0
EV 10
MR 48
Attack1 25 (hit: plain)


Type of Meat Contaminated
Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Warm-blooded
Speaks
Spellcaster
Actual spells
Towering figures sheathed in heavy armour, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.

Useful Info

Ironheart preservers are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. They can be found in the Vaults, usually accompanying bands of deep trolls, deep elves, orcs, or ogres, and often supporting a vault warden.

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Minor Healing
Slot4 Injury Bond
Slot5 none
Slot6 Minor Healing

Tips & Tricks

  • Injury Bond causes half the damage dealt to an affected enemy to be redirected to the ironheart preserver, effectively doubling the HP of everything around it until the preserver is destroyed.

History

Ironheart preservers will be added in 0.12.