Difference between revisions of "Lurking horror"

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==Useful Info==
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'''Lurking horrors''' are orbs of potent [[negative energy]] which are simultaneously attracted to and repulsed by you. On contact with a creature, or on death, it will [[torment]] everything it can see. They can be found in [[the Abyss]] and certain Abyss-themed [[vault]]s.
  
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Every turn, if a lurking horror is in your [[line of sight]], it can only move if <code>distance <= 1d(LOS_range + 1) - 1</code>.<ref>{{source ref|0.30.1|mon-act.cc|579}}</ref> So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.  
{{monster
 
|name=lurking horror
 
|glyph={{Blue|*}}
 
|tile=[[File:Lurking horror.png]]
 
|flags={{Insubstantial flag}}<br>{{Levitate flag}}
 
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1
 
|holiness={{Nonliving}}
 
|magic_resistance=4
 
|hp_range=1
 
|avg_hp=1
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 12
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=1 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=1
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=1
 
|intelligence={{Plant intelligence}}
 
|genus=lurking horror
 
|species=lurking horror
 
}}
 
 
 
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{{Flavour|A formless mass of energy. It seems to stop moving when you look at it.}}
 
 
 
==Useful Info==
 
'''Lurking horrors''' are orbs of potent [[negative energy]] which are simultaneously attracted to and repulsed by you. If you come across one at the edge of your [[line of sight]] it will usually stop moving until you can no longer see it, at which point it will track you like a [[wandering mushroom]]. The closer you get to it, however, the more likely it is to start chasing you, seeking to kamikaze blast you like a [[giant spore]]. Should it crash into something or take any sort of damage, it will immediately burst, [[torment]]ing everything it can see and [[draining]] everything within a medium-sized burst radius. They can be found in [[the Abyss]].
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Characters with torment resistance can simply ignore them. Anyone else can attempt to leave them behind, as the shifting nature of the Abyss may cut off their ability to pursue you. However, if you have to turn around due to a dead end or a dangerous opponent you wish to flee, you'll almost certainly have to deal with the thing.
 
*Characters with torment resistance can simply ignore them. Anyone else can attempt to leave them behind, as the shifting nature of the Abyss may cut off their ability to pursue you. However, if you have to turn around due to a dead end or a dangerous opponent you wish to flee, you'll almost certainly have to deal with the thing.
*If you can damage it beyond your line of sight, you can kill it safely. Any Cloud spell can accomplish this if cast around a blind corner, as can [[Fireball]].
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*If you can damage it beyond your line of sight, you can kill it safely. [[Lee's Rapid Deconstruction]] and [[Fireball]] can accomplish this if cast around a blind corner, as can a [[wand of iceblast]]. Be aware that most spells of this sort are noisy and may attract other forms of unwanted attention.
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**If there are no corners nearby, you can limit your line of sight with a [[scroll of fog]]. Remember that you can cast spells and zap wands through opaque clouds using '''Shift-<Direction>'''.
  
 
==History==
 
==History==
Lurking horrors were added in [[0.12]].
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*In [[0.28]], lurking horror movement was updated and made simpler. Previously, lurking horrors, in addition to distance, were more likely to move when there was more open space.
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*Lurking horrors were added in [[0.12]].
  
[[Category:Crystal Ball Articles]]
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==References==
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<references/>

Latest revision as of 13:46, 30 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
lurking horror *Lurking horror.png
HP 1-2
HD 1
XP 0
Speed 12
AC 0
EV 10
Will 10
Attack1 1 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Small
Type lurking horror, lurking horror
Flags Flying
Unbreathing
Insubstantial
No experience gain
A formless mass of negative energy, bound to bring terrible torment once the forces holding it together dissolve. The alien presence of intruders to the Abyss is sure to unravel it, yet it seems perversely drawn toward them; still, it seems somehow reluctant to move while being observed.

Useful Info

Lurking horrors are orbs of potent negative energy which are simultaneously attracted to and repulsed by you. On contact with a creature, or on death, it will torment everything it can see. They can be found in the Abyss and certain Abyss-themed vaults.

Every turn, if a lurking horror is in your line of sight, it can only move if distance <= 1d(LOS_range + 1) - 1.[1] So when encountered at the edge of LOS, it is likely to not move, but the closer you get, the more likely it is to charge at you.

Tips & Tricks

  • Characters with torment resistance can simply ignore them. Anyone else can attempt to leave them behind, as the shifting nature of the Abyss may cut off their ability to pursue you. However, if you have to turn around due to a dead end or a dangerous opponent you wish to flee, you'll almost certainly have to deal with the thing.
  • If you can damage it beyond your line of sight, you can kill it safely. Lee's Rapid Deconstruction and Fireball can accomplish this if cast around a blind corner, as can a wand of iceblast. Be aware that most spells of this sort are noisy and may attract other forms of unwanted attention.
    • If there are no corners nearby, you can limit your line of sight with a scroll of fog. Remember that you can cast spells and zap wands through opaque clouds using Shift-<Direction>.

History

  • In 0.28, lurking horror movement was updated and made simpler. Previously, lurking horrors, in addition to distance, were more likely to move when there was more open space.
  • Lurking horrors were added in 0.12.

References

  1. mon-act.cc:579 (0.30.1)