Difference between revisions of "Necromancer (monster)"

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(Updated for 0.13)
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|glyph={{White|@}}
 
|glyph={{White|@}}
 
|tile=[[File:Necromancer.png]]
 
|tile=[[File:Necromancer.png]]
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
+
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=592
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|xp=613
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=53
 
|magic_resistance=53
|hp_range=27-52
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|hp_range=26-52
 
|avg_hp=39
 
|avg_hp=39
 
|armour_class=0
 
|armour_class=0
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|species=human
 
|species=human
 
}}
 
}}
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{{Flavour|An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.}}
  
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  
{{Flavour|A wizard specializing in the practice of death magic.}}
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==Useful Info==
 
==Useful Info==

Revision as of 23:27, 10 October 2013

necromancer @Necromancer.png
HP 26-52
HD 10
XP 613
Speed 10
AC 0
EV 13
Will 53
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Actual spells
Evil
Speaks
Spellcaster
Warm-blooded
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.



Useful Info

Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by undead minions. They usually appear with a band of undead minions in the Crypt or in uncommon Dungeon vaults.

Spells

Spell set I
Slot1 Bolt of Cold (3d18)
Slot2 Bolt of Draining (3d15)
Slot3 none
Slot4 Animate Dead
Slot5 Simulacrum
Slot6 none
Spell set II
Slot1 Bolt of Fire (3d18)
Slot2 Pain (d13)
Slot3 Invisibility
Slot4 Animate Dead
Slot5 Animate Dead
Slot6 Invisibility


Tips & Tricks

  • If you run into a necromancer in an obvious doored-off vault, the back chamber will be filled with simulacra. Watch out for any that have multiple attacks (hydras for instance), especially if you lack cold resistance.
  • Don't underestimate the punch of their various Bolt spells.
  • Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.