Difference between revisions of "Nessos"

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(Useful Info: unlink arrows, fix wording again)
(version bump, strategy updates, note 0.27 change)
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==Useful Info==
 
==Useful Info==
'''Nessos the Markscentaur''' is a [[unique]] [[centaur warrior]] generated with a [[longbow]] of [[flame]], [[poisoned]] arrows, and a [[barding]].  
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'''Nessos the Markscentaur''' is a [[unique]] [[centaur (monster)|centaur]] generated with a [[longbow]] of [[flame]] and [[barding]]. In addition to the longbow's flaming, Nessos' shots are always [[poisoned]]. Wielding the longbow yourself won't give the poison effect.
 
 
Their shots are both poisoned and flaming, being the only being in the game capable of doing so. Even wielding the same longbow won't do the same for you.
 
  
 
==Location==
 
==Location==
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==Tips & Tricks==
 
==Tips & Tricks==
*With [[fire]] and [[poison]] resistance, Nessos is an annoying foe to pin down, but not terribly dangerous, especially once they run out of arrows. Without those resistances, however, this is an incredibly dangerous opponent, especially when hasted. Consider quaffing a [[potion of resistance]] here.
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*Without fire and poison resistance, Nessos is a very dangerous opponent, especially when hasted. A hasted Nessos can fire 2-3 times per turn, for {38 + weapon [[enchant]] + flame + venom} per shot. Even with both resistances, Nessos can be a tough foe to pin down.
*Going [[berserk]] is not recommended, as Nessos will just [[Blink]] away from you and fill you with arrows as your berserk runs out. Other buffs, such as a Haste of your own, still work fine.
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*Nessos has very low willpower, so [[Hexes]] and hex [[wand]]s are extremely effective. In particular, a [[wand of polymorph]] will at least get rid of the poison arrows, and [[Tukima's Dance]] gets rid of the bow entirely. With only 9 HD, [[Mephitic Cloud]] and other HD checks can also work.
*Nessos's threat level shrinks dramatically if you force them into melee range. Hiding around a corner or, better yet, ducking into a [[kill hole]] will take away their entire movement advantage.
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*Like other centaurs, Nessos won't fire when in melee with the player; staying in melee range will greatly reduce their threat level. A [[potion of attraction]] can do just that, though watch for the usual risks of attraction. A [[killhole]] is slightly less effective, but safer overall.
*Nessos only has 9 HD and low willpower, so [[Mephitic Cloud]] and various [[Hexes]] work well. A [[wand of polymorph]] in particular will make them drop their deadly bow.
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*Going [[berserk]] is not recommended, as Nessos will just [[Blink]] away from you and fill you with arrows as your berserk runs out. Other buffs, such as a haste of your own, still work fine.
 
*Having some form of [[Repel Missiles#Player sources|Repel Missiles]] and/or [[Reflection]] can be very useful here.
 
*Having some form of [[Repel Missiles#Player sources|Repel Missiles]] and/or [[Reflection]] can be very useful here.
  
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==History==
 
==History==
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*Prior to [[0.27]], Nessos did base 16 damage with weapons (extra +12 from [[Category:Archer Flag|Archer flag]]), but didn't have a kick attack. This change was to compensate for the removal of hidden weapon penalties in this version.
 
*Nessos was male before version [[0.24]].
 
*Nessos was male before version [[0.24]].

Revision as of 00:15, 5 September 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all centaurs, see list of centaurs.

Nessos cNessos.png
HP 47-96
HD 9
XP 1325
Speed 15
AC 8
EV 7
Will 20
Attack1 13 (hit: plain)
Attack2 5 (kick: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type centaur, centaur
Flags Archer
Speaks
Warm-blooded
Unique
A centaur warrior, skilled at warfare and deceit. They slew a mighty hydra, and now its deadly blood drips, still-fuming, from their arrows.

Useful Info

Nessos the Markscentaur is a unique centaur generated with a longbow of flame and barding. In addition to the longbow's flaming, Nessos' shots are always poisoned. Wielding the longbow yourself won't give the poison effect.

Location

Spells

Spell set I
Slot1 Blink Range Wizard flag
Slot2 Haste Wizard flag

Tips & Tricks

  • Without fire and poison resistance, Nessos is a very dangerous opponent, especially when hasted. A hasted Nessos can fire 2-3 times per turn, for {38 + weapon enchant + flame + venom} per shot. Even with both resistances, Nessos can be a tough foe to pin down.
  • Nessos has very low willpower, so Hexes and hex wands are extremely effective. In particular, a wand of polymorph will at least get rid of the poison arrows, and Tukima's Dance gets rid of the bow entirely. With only 9 HD, Mephitic Cloud and other HD checks can also work.
  • Like other centaurs, Nessos won't fire when in melee with the player; staying in melee range will greatly reduce their threat level. A potion of attraction can do just that, though watch for the usual risks of attraction. A killhole is slightly less effective, but safer overall.
  • Going berserk is not recommended, as Nessos will just Blink away from you and fill you with arrows as your berserk runs out. Other buffs, such as a haste of your own, still work fine.
  • Having some form of Repel Missiles and/or Reflection can be very useful here.

Trivia

Nessos is a reference to Nessus, an evil centaur that Heracles killed with a hydra-poisoned arrow after it attempted to rape his wife. It managed to kill Heracles in the process, however, by convincing his wife that Nessus' now-corrosive blood would make Heracles forever faithful to her if she would spread it on his clothing.

History

  • Prior to 0.27, Nessos did base 16 damage with weapons (extra +12 from), but didn't have a kick attack. This change was to compensate for the removal of hidden weapon penalties in this version.
  • Nessos was male before version 0.24.