Difference between revisions of "Priest"

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''This article is about the player background.  For information on monster priests, see their specific articles.''
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{{obsolete}}
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''This article is about the obsolete player background.  For information on monster priests, see their specific articles.''
  
 
'''Priests''' are religious devotees of [[Zin]], the ancient and revered God of Law. [[Hill Orc]] Priests instead serve the Orc god [[Beogh]]. All Priests have some training in combat skills, but their main power comes from the [[Invocations]] granted by their god.
 
'''Priests''' are religious devotees of [[Zin]], the ancient and revered God of Law. [[Hill Orc]] Priests instead serve the Orc god [[Beogh]]. All Priests have some training in combat skills, but their main power comes from the [[Invocations]] granted by their god.
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==Strategy==
 
==Strategy==
Beginners who want to try a Priest should pick [[Human]], [[High Elf]], [[Hill Orc]], or [[Minotaur]]. Other [[species]] are considered less suitable for playing as a Priest.
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Like [[Monk]]s, Priests start with worse gear and weapons, but have a head start with their god. Recommended species include [[High Elf]], [[Minotaur]], and [[Hill Orc]] which are strong in the early dungeon. As with all religious classes, it is not mandatory to play a Priest to worship Zin / Beogh, but priests start with Invocations skill, and start gaining piety earlier.
  
Unlike in certain other RPGs, Priests are in no way restricted in their choice of equipment during their adventure (although Beogh strongly endorses the use of orcish gear for his Priests), nor are their powers necessarily healing or buffing in nature. However, they ''are'' bound to the behavior restrictions laid down by their chosen god (at least if they want to avoid [[divine retribution]]).
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Unlike in certain other RPGs, priests are not restricted in their choice of equipment - though [[Beogh]] boosts the power of [[racial equipment|orcish equipment]]. Priest's powers are not tied to healing or buffing, either. However, they ''are'' bound to the behavior restrictions laid down by their chosen god (at least if they want to avoid [[divine retribution]]).
  
As with all religious classes, note that it is not mandatory to play a Priest to worship Zin, Beogh, or indeed any other [[god]]. Priests simply get a head start on the Invocations skill and building [[piety]] with their god.
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[[Zin]] does not inflict wrath on abandonment, unless you switch to an evil or chaotic god ([[Makhleb]], [[Lugonu]], [[Kiku]], [[Yred]], [[Jiyva]], [[Xom]]). Some priests may find it reasonable to switch to another god, using their background for the quarter staff and Invocations skill.
 
 
Some players start this class for the quarterstaff and Invo skill, and then proceed to ditch Zin at the Temple.  Since he doesn't exert wrath unless you join an evil or chaotic god (Beogh, [[Makhleb]], [[Lugonu]], [[Kiku]], [[Yred]], or [[Jiyva]]), this is actually safe, although he will silently brood, ready to exhibit wrath on you should you join an evil god.
 
  
 
==History==
 
==History==
This background will be removed in [[0.13]].
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*The Priest background was removed in [[0.13]].
  
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[[Category:Obsolete_backgrounds]]
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 23:03, 11 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

This article is about the obsolete player background. For information on monster priests, see their specific articles.

Priests are religious devotees of Zin, the ancient and revered God of Law. Hill Orc Priests instead serve the Orc god Beogh. All Priests have some training in combat skills, but their main power comes from the Invocations granted by their god.

Priests start with 45 piety.

Racial Restrictions

Demigods, Mummies, Demonspawn, Ghouls, and Vampires cannot be Priests. Hill Orc Priests serve Beogh instead of Zin.

Starting Equipment

Most species receive the following, though some species may receive different items based on their unique restrictions.

Hill Orc Priests instead receive:

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Like Monks, Priests start with worse gear and weapons, but have a head start with their god. Recommended species include High Elf, Minotaur, and Hill Orc which are strong in the early dungeon. As with all religious classes, it is not mandatory to play a Priest to worship Zin / Beogh, but priests start with Invocations skill, and start gaining piety earlier.

Unlike in certain other RPGs, priests are not restricted in their choice of equipment - though Beogh boosts the power of orcish equipment. Priest's powers are not tied to healing or buffing, either. However, they are bound to the behavior restrictions laid down by their chosen god (at least if they want to avoid divine retribution).

Zin does not inflict wrath on abandonment, unless you switch to an evil or chaotic god (Makhleb, Lugonu, Kiku, Yred, Jiyva, Xom). Some priests may find it reasonable to switch to another god, using their background for the quarter staff and Invocations skill.

History

  • The Priest background was removed in 0.13.