Difference between revisions of "Ring of slaying"
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{{item | {{item | ||
|itemtype = Jewellery | |itemtype = Jewellery | ||
|name = Ring of slaying | |name = Ring of slaying | ||
|cost = ? | |cost = ? | ||
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}} | }} | ||
+ | {{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}} | ||
− | + | A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed. | |
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− | + | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | |
− | + | ==Desirability== | |
+ | Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments. | ||
− | == History == | + | ==History== |
− | Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier. | + | *Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative). |
+ | *Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | ||
+ | *Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier. | ||
− | + | {{jewellery}} |
Revision as of 07:21, 31 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment. |
A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
History
- Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.