Sojobo

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Revision as of 12:33, 3 April 2015 by Kernmantle (talk | contribs) (Tips & Tricks)
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

Sojobo QSojobo.png
HP 150
HD 20
XP 5528
Speed 10 (move: 90%)
AC 2
EV 22
Will 140
Attack1 28 (hit: plain)
Attack2 14 (peck: plain)
Attack3 14 (claw: plain)
Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Fighter
Levitate
See invisible
Speaks
Unique
Warm-blooded
King of the tengu, with legendary skill in swordsmanship, tactics, and magic.

Useful Info

Sojobo, King of Tengu is a unique tengu air elementalist who is always generated with a band of tengu reavers. He's fairly durable, and even hitting him can be a challenge as he has significant evasion and an innate Deflect Missiles effect at all times. He carries a great sword (83%) or claymore (17%) which has the electrocution brand 66% of the time.

Location

Spells

Spell set
Slot1 Lightning Bolt (3d24) Wizard flag
Slot2 Wind Blast Wizard flag
Slot3 Airstrike (0-50) Wizard flag
Slot4 Summon Air Elementals Wizard flag
Slot5 Deflect Missiles Wizard flag

Tips & Tricks

  • Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo and his band of reavers all at once is extremely reckless. Try to lure his allies away one by one, and only engage Sojobo when he's all alone. Swiftness or Haste certainly help in getting away, as these tengu are all slightly faster than the average character.
  • Sojobo can deal dangerous amounts of damage quickly to the unprepared. Electricity resistance is very strongly recommended, as getting hit by a Lightning Bolt multizap can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of his already significant melee attacks. Likewise, flying characters should probably stay earthbound for this fight, as his Airstrike hits extra hard against the airborne.
  • It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. He's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. His magic resistance is high enough to be a problem for Hexes though.
  • When Sojobo is among his horde, do not attempt to stair dance nor rely on stairs as your primary mode of escape; at any time you can forced off the stairs by Sojobo's Wind Blast spell.

History

Sojobo was added in 0.13.