Spatial maelstrom

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Revision as of 08:23, 23 July 2014 by Spudwalt (talk | contribs) (corrected pluralization, rephrased awkward wording)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
spatial maelstrom vSpatial maelstrom.png
HP 63-86
HD 10
XP 762
Speed 16
AC 0
EV 5
Will Immune
Attack1 20 (hit: distort)
Attack2 20 (hit: distort)


Resistances rF++, rC++,
rElec, rPois+,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown,
rWater
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type spatial maelstrom, spatial maelstrom
Flags Batty
Glows
Insubstantial
Levitate
A malevolent rift in reality, dissolving all terrain it passes by into swirling vortices.

For a list of all vortices, see list of vortices.


Useful Info

Spatial maelstroms are a more advanced form of spatial vortex, no longer confused and now capable of creating spatial vortices by converting adjacent walls into chaos; they may also convert walls by moving into them. Their speed (fast enough to make escape extremely difficult, if not impossible), wall destruction, and rapid distortion hits make them high-profile threats within the branch. They only appear in the Abyss and Abyss-themed Ziggurat floors - anywhere else, even when inflicted with Corruption, will expel maelstroms back to the Abyss.

Tips & Tricks

  • Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom and is therefore your cue to consider going a different direction.
  • Their distortion attacks can chew through your HP rapidly, send you into the more dangerous levels of the Abyss, or suddenly teleport you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic.
  • If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already wrecked a section of the Abyss.

History

Spatial maelstroms were added in 0.12.