Difference between revisions of "Storm Form (spell)"

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(Hardcode spell info)
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|flags=Chaotic, Helpful, Utility
 
|flags=Chaotic, Helpful, Utility
 
}}
 
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{{flavour| Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.
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{{flavour|Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.
 
While transformed, any equipped weapons and armour are melded.
 
While transformed, any equipped weapons and armour are melded.
 
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''Innate AC:''' <code>10 + pow/10</code> AC.
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*'''Innate AC:''' <code>10 + pow/10</code> AC.
* '''Bonus EV:''' <code>pow/10</code> bonus EV, added on top of your base EV.
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*'''Bonus EV:''' <code>pow/10</code> bonus EV, added on top of your base EV.
* '''[[Unarmed Combat]]:''' <code>2 + pow/3</code> base damage. Attacks gain [[cleaving]] and the [[electrocution]] brand.
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*'''[[Unarmed Combat]]:''' <code>2 + pow/3</code> base damage. Attacks gain [[cleaving]] and the [[electrocution]] brand.
* '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
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*'''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
  
 
'''Resistances'''
 
'''Resistances'''
* [[Poison resistance|Poison immunity]].
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*[[Poison resistance|Poison immunity]].
* [[Electricity resistance|rElec]].
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*[[Electricity resistance|rElec]].
* Innate [[flight]].
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*Innate [[flight]].
* '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
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*'''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]].
* '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
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*'''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]].
  
 
'''Restrictions'''
 
'''Restrictions'''
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])
* Cannot [[throw]].
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*Cannot [[throw]].
  
 
Uses your [[species]] body size. [[Movement delay]] set to 1.0, even if your [[species]] is faster or slower.
 
Uses your [[species]] body size. [[Movement delay]] set to 1.0, even if your [[species]] is faster or slower.
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===Tips & Tricks===
 
===Tips & Tricks===
* Like other forms, Storm Form benefits greatly from support magic such as [[Ozocubu's Armour]] and [[Manifold Assault]].
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*Like other forms, Storm Form benefits greatly from support magic such as [[Ozocubu's Armour]] and [[Manifold Assault]].
* Since Storm Form melds equipment, it's usually a good idea to wield a robe of the [[Archmagi]] and/or [[staff of air]] before transforming. Just be careful if you transform out.
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*Since Storm Form melds equipment, it's usually a good idea to wield a robe of the [[Archmagi]] and/or [[staff of air]] before transforming. Just be careful if you transform out.
  
  

Revision as of 16:49, 21 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Storm form.png Storm Form
Level 7
School1 Air
School2 Transmutation
Source(s)
Casting noise 15
Spell noise 0
Power Cap 200
Flags Chaotic, Helpful, Utility
Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.

While transformed, any equipped weapons and armour are melded.


“Stormform is said to cause
A tempest of winds and showers,
Beware its powers, beware its powers.
Though its coming brings the gods their night,
It obliges a bloodred spren.
Beware its end, beware its end.”
-Brandon Sanderson, “Words of Radiance”. 2014.

Storm Form was a level 7 Transmutations / Air spell that changed you into an agile, destructive being of lightning.

Useful Info

Storm Form turns you into lightning, with the following changes:

Combat Bonuses

  • Innate AC: 10 + pow/10 AC.
  • Bonus EV: pow/10 bonus EV, added on top of your base EV.
  • Unarmed Combat: 2 + pow/3 base damage. Attacks gain cleaving and the electrocution brand.
  • Blinkbolt: Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.

Resistances

Restrictions

Uses your species body size. Movement delay set to 1.0, even if your species is faster or slower.

Strategy

Storm Form is a high damage form that scales heavily with spell power. At low power, Dragon Form deals more damage to single targets.

This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is giant, it loses EV. When your only defensive skills are Fighting and Dodging, that isn't great.

Tips & Tricks

  • Like other forms, Storm Form benefits greatly from support magic such as Ozocubu's Armour and Manifold Assault.
  • Since Storm Form melds equipment, it's usually a good idea to wield a robe of the Archmagi and/or staff of air before transforming. Just be careful if you transform out.


Humanoid Felid Octopode
Storm transform.png Storm form felid.png Storm form octopode.png

History

  • Storm Form was replaced with the Storm talisman in 0.31.
  • In 0.28, the form's base UC damage was reduced from 2 + power / 2.5 to 2 + power / 3.
  • Storm Form was added in 0.27, replacing Hydra Form.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form