Difference between revisions of "Throwing net"

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(Expanded slightly, added image (such as it is))
(Added version tag, cleaned up. There's a lot of information here that needs code diving. Does monster size or weapon have any impact on escape time?)
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  |name = Throwing net
 
  |name = Throwing net
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-Edna St. Vincent Millay, "When the Year Grows Old". 1917.}}
 
-Edna St. Vincent Millay, "When the Year Grows Old". 1917.}}
  
Throwing nets are items used to hinder foes in combat and are governed by [[Throwing]] skill. Races smaller than medium size ([[kobold]]s, [[halfling]]s, and [[spriggan]]s) may not throw nets effectively.
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'''Throwing nets''' are [[Throwing]] weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to [[stabbing]] attacks. Anything that fails to [[ev]]ade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a [[blowgun]], but all other attacks automatically fail).
  
[[Gnoll]]s and [[Merfolk (monster)|Merfolk]] may spawn with a throwing net or two, which they will use against players upon spotting them.
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This lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it either escapes or damages the net, reducing its [[enchantment]] level by 1. Slipping out will leave the net behind in whatever shape it's in, while destroying the net leaves nothing behind. The chance of a net being destroyed increases as its enchantment level drops lower and lower. You can get a rough idea of what a throwing net's enchantment level is by its description:
  
On a successful hit, the enemy becomes entangled and cannot move nor attack until they either break the net or slip out of it. Creatures entangled in nets can still cast spells and fire blowguns, however. Some types of enemies are immune to nets, such as [[list of jellies|jellies]], [[insubstantial|non-corporeal spirits]], and [[giant spore]]s.
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{| class="prettytable" style="border:none; margin:0; padding:0;"
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! Enchantment || Name || Chance of Destruction
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|-
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| +0 || Throwing net || +0%
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|-
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| -1, -2 || Frayed throwing net || +?%
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|-
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| -3, -4, -5 || Torn throwing net || +?%
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|-
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| -6 or worse || Falling apart throwing net || +?%
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|}
  
You can tell the approximate enchantment of a throwing net by its status indicated in brackets, for example "Throwing Net [falling apart]".
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Any playable [[species]] smaller than [[size|medium]] ([[kobold]]s, [[halfling]]s, and [[spriggan]]s) will be unable to throw a throwing net properly, and they have no effect on monsters that are big-[[size]] or larger, [[fly]]ing, [[insubstantial]], or capable of [[list of jellies|eating items]]. Also, enemy [[gnoll]]s, [[hill giant]]s, and [[list of merfolk|merfolk]] occasionally generate with throwing nets, though they usually use them as soon as you enter their [[line of sight]], giving you plenty of time to escape.
  
* 0 or more: no status.
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==Strategy==
* -1 or -2: [frayed]
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If you intend to use a throwing net to set up a stabbing attempt, throw it when the enemy is almost adjacent to you. Throwing it from too far away gives it time to escape or damage your net.
* -3 or -5: [torn]
 
* -6 or less: [falling apart]
 
 
 
Throwing nets lose enchantment as monsters struggle to escape them and eventually break at very low enchantments. They seem to break faster when used against strong creatures and/or creatures wielding cutting implements.
 
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"

Revision as of 21:14, 15 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
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Name Throwing net
Launcher throwing
Base damage 0
A mesh of ropes knotted together with weights around the edge. Originally used by hunters to entangle and entrap prey, it soon found obvious application in battle and gladiatorial arenas. Struggling victims can eventually destroy the net and break free, if they live long enough.

"The look of a scared thing
Sitting in a net!"

-Edna St. Vincent Millay, "When the Year Grows Old". 1917.

Throwing nets are Throwing weapons which deal no damage directly, but which can be used to temporarily disable foes and render them susceptible to stabbing attacks. Anything that fails to evade a throwing net becomes entangled and loses the ability to move or make most attacks (spellcasting is unaffected, and the victim can still fire a blowgun, but all other attacks automatically fail).

This lasts until the victim manages to slip out of the net or destroy it entirely. Each time the victim is prevented from acting due to the net, it either escapes or damages the net, reducing its enchantment level by 1. Slipping out will leave the net behind in whatever shape it's in, while destroying the net leaves nothing behind. The chance of a net being destroyed increases as its enchantment level drops lower and lower. You can get a rough idea of what a throwing net's enchantment level is by its description:

Enchantment Name Chance of Destruction
+0 Throwing net +0%
-1, -2 Frayed throwing net +?%
-3, -4, -5 Torn throwing net +?%
-6 or worse Falling apart throwing net +?%

Any playable species smaller than medium (kobolds, halflings, and spriggans) will be unable to throw a throwing net properly, and they have no effect on monsters that are big-size or larger, flying, insubstantial, or capable of eating items. Also, enemy gnolls, hill giants, and merfolk occasionally generate with throwing nets, though they usually use them as soon as you enter their line of sight, giving you plenty of time to escape.

Strategy

If you intend to use a throwing net to set up a stabbing attempt, throw it when the enemy is almost adjacent to you. Throwing it from too far away gives it time to escape or damage your net.

Throwing net
Throwing net.png