Difference between revisions of "Wand of flame"

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{{flavour|A magical device which throws little puffs of flame.}}
 
{{flavour|A magical device which throws little puffs of flame.}}
 
{{AttackSpell
 
{{AttackSpell
  |name=Wand of FLame
+
  |name=Throw Flame
 
  |formula = 2d(4+pow/10)
 
  |formula = 2d(4+pow/10)
 
  |maxdmg = 2d9 Fire
 
  |maxdmg = 2d9 Fire
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  |dam_num = 2
 
  |dam_num = 2
 
  |dam_denom = 10 --> }}
 
  |dam_denom = 10 --> }}
A '''wand of flame''' fires a puff of flame at an opponent, with a power of (15+2.5×[[Evocations]]). An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up.
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A '''wand of flame''' fires [[Throw Flame|a puff of flame]] at an opponent, with a power of (15+2.5×[[Evocations]]). An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up.
  
[[Artificer]]s will start with a wand of flame, with 15 charges.
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[[Artificer]]s will start with a wand of flame with 15 charges.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*This wand is effectively a level 2 spell, [[Throw Flame]], in wand form. Use it early: later on, it deals little damage, even with high Evocations.
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*This wand effectively duplicates the [[Throw Flame]] spell. Use it early: later on, it deals little damage, even with high Evocations.
 
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
 
*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
 
*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam.
 
*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam.
**Use this to take out [[Electric eel]]s; even at low skill, the steam will block vision while steam damages them.
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**Use this to take out [[electric eel]]s or other waterborne creatures; even at low skill, the steam will block vision while damaging them.
  
 
==History==
 
==History==

Revision as of 06:28, 16 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon Wand of flame.png
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special

A wand of flame fires a puff of flame at an opponent, with a power of (15+2.5×Evocations). An individual wand on the ground can have up to 45 charges. As with all wands, this will merge with other wands of flame when picked up.

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the Throw Flame spell. Use it early: later on, it deals little damage, even with high Evocations.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam.
    • Use this to take out electric eels or other waterborne creatures; even at low skill, the steam will block vision while damaging them.

History

Prior to 0.16, this wand could hold up to 24 charges.

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