Difference between revisions of "Cerebov"

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|magic_resistance=168
 
|magic_resistance=168
 
|hp_range=650
 
|hp_range=650
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|avg_hp=650
 
|armour_class=30
 
|armour_class=30
 
|evasion=8
 
|evasion=8
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|attack4=
 
|attack4=
 
|hit_dice=21
 
|hit_dice=21
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|fixed_hp=650
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=pandemonium lord
 
|genus=pandemonium lord

Revision as of 20:22, 2 May 2013

Cerebov &Cerebov.png
HP 650
HD 21
XP 15000
Speed 10
AC 30
EV 8
Will 168
Attack1 60 (hit: plain)


Resistances damnation, rPois+,
rN+++, rTorm,
rRot, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Giant
Type pandemonium lord, pandemonium lord
Flags Fighter
Speaks
Unique
See invisible
Silence immune


A violent and wrathful demon, Cerebov appears as a giant human covered in shining golden armour and wielding a huge twisted sword.

Useful Info

Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the cursed +6, +6 Sword of Cerebov. He has the second highest HP in the game, behind Antaeus, and his powerful Fire Magic can cut through even full fire resistance. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with balrugs, efreets, orange demons, and the occasional brimstone fiend.

Spells

Spell set
Slot1 Fire Storm (8d16)
Slot2 Iron Shot (3d36)
Slot3 Haste
Slot4 Haste
Slot5 Summon Greater Demon
Slot6 Haste

Tips & Tricks

  • His Fire Storm is quite painful and his sword lets him treat your fire resistance as being one rank lower. Maxing out your experience level and Fighting skill, rF+++, Abjuration, and Haste/berserk are all highly recommended. Frail characters may need to avoid this fight entirely, as a hasted Cerebov can easily kill you in a single turn if you're unprepared.
    • If you are a caster and really want to kill him, you will need some means of recharging MP fast (potions of magic, channeling, or a crystal ball of energy). Your goal is to hurt him, run out of sight, recharge mana before he can regenerate, and repeat.
  • If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple smites in a single turn can make an already dangerous fight suicidal.
  • In at least one version of his floor, the seven small square structures around his "castle" are not merely decoration; if breached (via teleport control or Lee's Rapid Deconstruction/Shatter), a nice pile of treasure awaits. Monsters may spawn inside, however.