Difference between revisions of "Abyssal Knight"

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(Updated for 0.13, removed suicidal Labyrinth advice)
(Strategy: Minor touch-ups)
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Abyssal Knights start their game in the the Abyss with enough [[piety]] to use Lugonu's Depart the Abyss ability. There is little benefit to wandering the Abyss before leaving, as the items generated for you are of the same value and rarity as you will find on level 1 of the [[Dungeon]], while the monsters are far, far worse. That being said, the piety cost of this ability is somewhat high.  There is usually an exit located near your starting area, but don't risk fighting anything found here at level 1.
 
Abyssal Knights start their game in the the Abyss with enough [[piety]] to use Lugonu's Depart the Abyss ability. There is little benefit to wandering the Abyss before leaving, as the items generated for you are of the same value and rarity as you will find on level 1 of the [[Dungeon]], while the monsters are far, far worse. That being said, the piety cost of this ability is somewhat high.  There is usually an exit located near your starting area, but don't risk fighting anything found here at level 1.
  
Abyssal Knights begin with melee-oriented skills, supplemented by Lugonu's invocations (as they are earned). These powers include a [[blink]]-like ability, [[banishment]] of enemies, corruption of levels, and easy travel to and from the Abyss. These are mainly defensive abilities, and help an otherwise melee character out of tight spots. Of course, your Abyssal Knight is free to branch into ranged combat or magic should you choose (and should your [[species]] allow for it). Lugonu does not have any stringent requirements, and awards piety for both killing and corpse sacrifices, making it easy to play an Abyssal Knight in any way you like.
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Abyssal Knights begin with melee-oriented skills, supplemented by Lugonu's invocations (as they are earned). These powers include a [[blink]]-like ability, [[banishment]] of enemies, corruption of levels, and easy travel to and from the Abyss. These are mainly defensive abilities, and help an otherwise melee character out of tight spots. Of course, your Abyssal Knight is free to branch into ranged combat or magic should you wish to, and doing so eventually is strongly advised. Lugonu does not have any stringent requirements, and awards piety for both killing and corpse sacrifices, making it easy to play an Abyssal Knight in any way you like.
  
Serving Lugonu has the advantage of making the [[abyssal rune]] easier to acquire; the rune is generated earlier for Lugonu worshippers and they can escape the Abyss ''much'' more easily than anyone else. Getting ''banished'' to the Abyss is also not the death sentence for Abyssal Knights that it is for low-level characters of other backgrounds.
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Serving Lugonu has the advantage of making the [[abyssal rune]] easier to acquire; the rune is generated earlier for Lugonu worshippers and they can escape the Abyss ''much'' more easily than anyone else. Getting ''banished'' to the Abyss is also not the death sentence for Abyssal Knights that it is for low-level characters of other backgrounds. Also, the corruption ability makes it easy to disrupt well-guarded vaults, making it very useful when coupled with [[Apportation]] for grabbing runes without actually fighting its guardians.
  
 
See also [[IonFrigate's guide to Abyssal Knights]] and [http://pastebin.com/QnHCvEVv Pacra's Abyssal Knight guide].
 
See also [[IonFrigate's guide to Abyssal Knights]] and [http://pastebin.com/QnHCvEVv Pacra's Abyssal Knight guide].

Revision as of 16:12, 10 October 2013

Abyssal Knights are warriors sent from the the Abyss by Lugonu, the god of corruption and chaos. Their purpose is to spread bloodshed and disorder in the Dungeon, and must do so unflaggingly to earn Lugonu's favour.

Racial Restrictions

Demigods cannot be Abyssal Knights, as they cannot worship Lugonu (or any other god).

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Abyssal Knights start their game in the the Abyss with enough piety to use Lugonu's Depart the Abyss ability. There is little benefit to wandering the Abyss before leaving, as the items generated for you are of the same value and rarity as you will find on level 1 of the Dungeon, while the monsters are far, far worse. That being said, the piety cost of this ability is somewhat high. There is usually an exit located near your starting area, but don't risk fighting anything found here at level 1.

Abyssal Knights begin with melee-oriented skills, supplemented by Lugonu's invocations (as they are earned). These powers include a blink-like ability, banishment of enemies, corruption of levels, and easy travel to and from the Abyss. These are mainly defensive abilities, and help an otherwise melee character out of tight spots. Of course, your Abyssal Knight is free to branch into ranged combat or magic should you wish to, and doing so eventually is strongly advised. Lugonu does not have any stringent requirements, and awards piety for both killing and corpse sacrifices, making it easy to play an Abyssal Knight in any way you like.

Serving Lugonu has the advantage of making the abyssal rune easier to acquire; the rune is generated earlier for Lugonu worshippers and they can escape the Abyss much more easily than anyone else. Getting banished to the Abyss is also not the death sentence for Abyssal Knights that it is for low-level characters of other backgrounds. Also, the corruption ability makes it easy to disrupt well-guarded vaults, making it very useful when coupled with Apportation for grabbing runes without actually fighting its guardians.

See also IonFrigate's guide to Abyssal Knights and Pacra's Abyssal Knight guide.

History

This background was added in 0.8, but it was essentially available in earlier versions by selecting a Chaos Knight of Lugonu. Now Chaos Knights can only be of Xom.